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Vampire the Requiem Sheet


Anchors

Name

Mike Jameson

Concept:

Corporate Sly Runner

Player

Graylion

Chronicle

Shadow War

Template

Vampire

Favorite Color

Blood Red

Mask

Spy

Dirge

Scholar

Shadow Name

Faction

Group Name

Sire

Nyx

Clan

Ventrue

Covenant

Invictus

Bloodline

Scions of the First City

Rank

Ancillae

Generation

Auspice

Tribe

Lodge

Path

Order

Legacy

Seeming

Kith

Court

Linage

Strain

Pantheon

Asset Skills

Parent

Callings

Visitation

Purviews

Archtype

Moment of Inspiration

PSI Order

Aptitude

Attributes

Approach

Power

Finesse

Resistance

Mental

Intellegence

Wits

Resolve

Physical

Strength

Dexterity

Stamina

Social

Presence

Manipulation

Composure

Skills

Mental

(-3 unskilled)

Academics

Computers

Crafts

Investigation

Medicine

Occult

Politics

Science

Physical

(-1 unskilled)

Athletics

Brawl

Drive

Firearms

Larceny

Stealth

Survival

Weaponry

Social

(-1 unskilled)

Animal Ken

Empathy

Expression

Intimidation

Persuasion

Socialize

Streetwise

Subterfuge

Specialties

Feeding
Subterfuge
Dirty Fighting
Brawl
Mortal Rituals
Occult

Attributes

Physical

Strength

Dexterity

Stamina

Social

Charisma

Manipulation

Appearance

Mental

Perception

Intellegence

Wits

Abilities

Talents

Alertness

Athletics

Awareness

Brawl

Empathy

Expression

Intimidation

Leadership

Streetwise

Subterfuge

Skills

Animal Ken

Crafts

Drive

Etiquette

Firearms

Larceny

Melee

Performance

Stealth

Survival

Knowledges

Academics

Computer

Finance

Investigation

Law

Medicine

Occult

Politics

Science

Technology

Skills

Skill List

Aim

Athletics

Close Combat

Command

Culture

Empathy

Enigmas

Humanities

Skill List

Integrity

Larceny

Medicine

Persuasion

Pilot

Science

Survival

Technology

Skill Tricks

Skill Specialties

Attributes

Favored
Approach

  • Force

  • Finesse

  • Resilience

Mental

  • Intellect

  • Cunning

  • Resolve

Physical

  • Might

  • Dexterity

  • Stamina

Social

  • Presense

  • Manipulation

  • Composure

Action

Momentum
0

Willpower
4

Willpower
1

Blood Potency
5

Tolerance
0

Blood Sympathy
8d
Blood Dice
4d
Blood Sympathy
4d

Virtue

Facets

Destructive
Intuitive
Reflective

Inspiration
1

Vitae
15
/ 5


3
Used

12
Remaining

Hungry:
4 Vitae
Starving:
2 Vitae

Initiative
5

Initiative
0

Size
5

Speed
10

Meters
10
Feet
30
Range Bands
1

Speed

Speed
0
Range Band
1
Distance
0 meters

Movement Pools

Force
0
Finesse
0
Fortitude
0

Defense

Defense
4
Fast Defense
1

Defense Pools

Resolve
Stamina
Composure
Pool Mod

Defense
1

Test Static Defense


Evasion
0

Parry
0

Full Defense +1e

Armor

Armor
2
Ballistic
1

Soak
0

Zone
Armor
Innate
Soak
0

Mobility Penalty

Armor

Shrug it off
Soft
Hard
Damage

Mage Armor

Death
Fate
Forces
Life
Matter
Mind
Prime
Space
Spirit
Time
Mage Armor MTA 193/194

Health
8

-1
-2
-3

Health
0

Bruised 1
Injured 2
Maimed 4
Taken Out
= Wounds

Health

Injury Level
Injuries
AT Die
Just a Flesh Wound
+1
That'll Leave a Scar
+2
Last Ditch Effort
+2/+3
Don't Forget Me
+3 Any
Death Scene

Stress
0

Troubled 1
Distraught 2
Haunted 4
Burned
= Wounds

Test Health


Stress

Injuries

Wound Penalties
0
Defeated
= Injuries

Combat


Unarmed
3

Grappling
3

Weaponry
2


Touch Hand
3

Touch Weapon
2


Hurled
3

Thrown
3


Ranged
3

Combat


Unarmed
0

Grappling
0

Weaponry
0


Touch Hand
0

Touch Weapon
0


Hurled
0

Thrown
0


Ranged
0

Combat


Close Combat
0

Grappling
0

Touch
0


Hurled
0

Thrown
0


Ranged
0



 

Spirit Rank
1

Rage
4d

Humanity

Rating-Touchstone-Detach
10
5d
9
5d
8
4d
7
4d
6
Sarah
3d
5
3d
4
2d
3
2d
2
1d
1
0d
0
NA

Humanity
0

Rating
Touchstone
10
9
8
7
6
5
4
3
2
1
0

Frenzy
4d

Hungry:
-2d
Starving:
-4d

Frenzy
0

Detachment

Touchstones 2+
+3d
Touchstone 1
+2d
No Touchstone
-2d

Mortal Relations
NA

Touchstones


Flesh

Spirit

Humanity
0

Spirit
Flesh

Breaking Point
4d


Modifier
NA

Detachment
0

2+ Touchstones
2e
1 Touchstone
1e
No Touchstone
1c

Mortal Relations
NA

Reaching

Spirit
10d

Flesh
d

Experience
XP

Beats
2
XP Awarded
20
XP Spent
10
XP Remaining
10

Arcane Experience (XP)

Arcane Beats
XP Awarded
XP Spent
XP Remaining
0

Paths

Path

Phrase

Rank

Path Skills

Select Skill, Select Skill, Select Skill, Select Skill
Edge Build:
Select Skill, Select Skill, Select Skill, Select Skill
Edge Build:
Select Skill, Select Skill, Select Skill, Select Skill
Edge Build:
Other 1
Select Skill, Select Skill, Select Skill, Select Skill
Edge Build:
Other 2
Select Skill, Select Skill, Select Skill, Select Skill
Edge Build:

Backgrounds

Background List One

Background List Two

Background List Three

Merits

Merit List One

  • Cacophony

     
  • 1
    Gettin' Up
  • 2
    Backpacker
  • 3
    Wearing a Hat

Merit List Two

  • City Status: Blood Hound

     
  • Clan Status: Ventrue

     
  • Covenant Status: Invictus

     

Merit List Three

List One

List Two

List Three

Note

Good place for supernatural merits or minor template merits and abilities.

Note

Good place for faith or psionic edges.

Renown

Purity
Glory
Honor
Wisdom
Cunning

Spirit Rank
1

Arcana

Arcana

Afinity

Rank


Death
0d
Common

 

Fate
0d
Common

 

Forces
0d
Common

 

Life
0d
Common

 

Matter
0d
Common

 

Mind
0d
Common

 

Prime
0d
Common

 

Spirit
0d
Common

 

Space
0d
Common

 

Time
0d
Common

 

Attainments

List One

List Two

List Three

Rote Spells

List One

List Two

List Three

Praxis Spells

List One

List Two

List Three

Callings

Calling Name
Rating

Aptitudes

Aptitude

Top

Disciplines

Discipline List One

  • Dominate

     
    VTR131
  • 1
    Mesmerize
  • 2
    Iron Edict
  • 3
    Entombed Command

Discipline List Two

  • Resilience

     
    VTR141
  • Celerity

     
    VTR130

Discipline List Three

  • Animalism

     
    VTR

Paths

Path

Phrase

Rank

Path Skills

Select Skill, Select Skill, Select Skill, Select Skill
Select Skill, Select Skill, Select Skill, Select Skill
Select Skill, Select Skill, Select Skill, Select Skill
Other 1
Select Skill, Select Skill, Select Skill, Select Skill
Other 2
Select Skill, Select Skill, Select Skill, Select Skill

Personal

Templars Logo Covenant

Appearance

Name:
Mike Jameson
Title:
Nickname:
Alias:
Gender:
mALE
Race/Species:
Culture:
Age:
240
Visible Age:
24
Height:
6ft 4in
Weight:
220lbs
Build:
Athletic
Skin:
Bronze
Hair:
Black
Eyes:
Ice Blue

At A Glance

Features

Scared and tattooed

Languages

English, Russian

Backstory

Origin

Son of a Wealthy Noble

Role

Corporate CEO

Society

Finishing Touches

Sleazy Underworld Organization

Paths

Path

Phrase

Rank

Path Skills

Select Skill, Select Skill, Select Skill, Select Skill
Select Skill, Select Skill, Select Skill, Select Skill
Select Skill, Select Skill, Select Skill, Select Skill
Other 1
Select Skill, Select Skill, Select Skill, Select Skill
Other 2
Select Skill, Select Skill, Select Skill, Select Skill

Groups

Contacts

  • Johnathan Black

     
    Sire
  • Crystal Morris

     
    Invictus Liason
  • Sarah

     
    Touchstone
  • The Mouth

     
    Street Gossip
    Contact 1

Armor

Armor
Trenchcoat
General
Balistic
Strength
Defense
Speed
Size
Tech / FT
Tags
Notes & Covers

Weapons

Weapon
9mm
Init / Mod
Dice / Mod
Dmg / Type
Dmg Type
Range
Capacity
Size / Str
Size
Tech / FT
Tags
Notes

Augmentations

Items

Items
Sat Phone
Mod
Size
Dur / Struc
Tech / FT
Tags
Notes

Vehicles

Vehicles
Hummer
Handling
Speed
Size
Dur / Struc
Tech / FT
Tags
Notes & Weapons

Aspirations

Aspiration 1

Move up in the Invictus

Aspiration 2

Corporate take over of Pentex

Aspiration 3

Capture a Fey

Obsessions

Obesession 1

Obesession 2

Obesession 3

Obesession 4

Goals

Goal 1

Goal 2

Goal 3

Goal 4

Goal 5

Goal 6

Goal 7

Goal 8

Goal 9

Vampire Banes

Clan Bane
Details
Bane
Details
Running Water
1 Bruise

Vampire Conditions

Condition
Details
Bestial
Competitive
Wanton
Tempted

Werewolf Conditions

Hunters Aspect (WTF98)
Details
Active
Renown Condition (WTF99)
Details
Cunning
Glorious
Honorable
Pure
Wise
Kuruth & Triggers (WTF103)
Details
Passive
Common
Specific
Active
Ban Condition (WTF104)
Details

Strain Condition

Active
Strain Condition (DRE42)
Details

Path Conditions

Condition
Details
Path Suspension
+2 complication with group.
Path Revoked (Persistent)
Still a member but no access.

Conditions

Condition
Details
Guilty

Mortals (COD)

Object

XP

Change

Attribute

4

Add one dot to a single Attribute

Merit

1

Add one dot in a new or existing Merit

Skill

2

Add one dot in a new or existing Skill

Specialty

1

Add a Specialty to a Skill

Willpower

1

Rebuy Permanent WP Spent up to max (XP only)

Vampires (COD)

Object

XP

Change

Blood Potency

5

Add one dot in Blood Potency

Discipline

4

Add one dot in a new or existing Discipline

Clan Discipline

3

Add one dot in a new or existing Clan Discipline

Devotion

*

Add a new Vampire Devotion

Blood Sorcery

4

Add one dot in a new or existing Blood Sorcery Discipline

Blood Sorcery Ritual

2

Add one Blood Sorcery Ritual

Coil of the Dragon

4

Add one dot in a new or existing Coil of the Dragon ouside your chosen Mystery

Coil of the Dragon

3

Add one dot in a new or existing Coil of the Dragon within your chosen Mystery

Scales of the Dragon

2

Add a new Scale of the Dragon

Humanity

2

Add one dot of Humanity

Supernatural

Vampire Gifts

Blood Potency

(VTR89)

Immortality & Injury

(VTR90)
Aggravated = Lethal
Lethal = Bashing
Sunlight = Lethal or Aggravated
Fire = Aggravated
Special things do Aggravated or Lethal

Torpor & Final Death

(VTR90)
Full Bashing = Remain Conscious
Full Lethal = Torpor
Full Aggravted = Final Death

Blush of Life

(VTR90)
1 Vitae/Scene

Kindred Senses

(VTR90)
Heartbeats 3m/BP
Smell blood 10m x (BP + Auspex)
BP as bonus, if applicable
Ranges x2 (Acute Sense Merit)

Physical Intensity

(VTR91)
1 Physical Attribute
+2d / 1 Vitae
+1 / 1 Vitae to resist
1 turn

Healing

(VTR91)
1 Vitae / 2 Bashing
1 Vitae / 1 Lethal
5 Vitae & Daysleep / 1 Aggravated

Cleansing

(VTR91)
Spontaneously heal during daysleep
Preserve wound (1 WP)

Predatory Aura

(VTR91)
Lashing Out = Action
Aspects of the Beast
Monstrous = Strength = Bestial
Competitive = Intelligence = Competitive
Seductive = Presence = Wanton
BP + Power Attribute vs BP + Power Attribute
vs. Kindred 1 WP
Fight, Flight, Condition

Embrace

(VTR93)
Drain the subject
1 Vitae
1 Humanity
Revenant = Humanity +2

Feeding

(VTR94)
The Assault = Scarred (Combat & Grapple)
The Kiss = Swooning (Subtle Skills & Social)
1 Lethal / Vitae
Drained if Vitae > Sta
Blood Supply (Mortal, Cold, Animal, Vitae, Other)

Daysleep & Waking

(VTR98)
Spend 1 Vitae each time you wake
Resist Daysleep = Stamina + Resolve
Disturbed or Waking Early = Humanity roll
Active for Humanity in turns
Lethargic Condition unless ES
Lethargic = -1 / 6 hours
5+BP to stay up after

Blood Sympathy

(VTR98)
Wits + BP + Mod
+3d Once removed (global)
+2d Twice removed (continent)
+1d Thrice removed (city)
+0d Four times removes (1 mile)
Force Blood Sympath 1 WP

Vitae Addiction

(VTR99)
Resolve + Composure -1/Vitae
Deprived

Blood Bonds

(VTR99)
1 Vitae at each step
Resist = 1 WP, BP - Stage, -1 Cum
1st Stage +1d/Hum 5
2nd Stage +2d/Hum 3
3rd Stage +3d/Hum 1

Ghouls

(VTR100)
1 Vitae + 1 WP
Breaking Point Hum 8

Diablerie

(VTR101)
Drain the subject
Drinking the Hearts Blood
Consuming the Soul (1 WP)
Strength + Resolve (Vigor as bonus)
Successes equal targets Blood Potency
Breaking Point Humn 1 & Tainted

Vampire Curses

Sunlight

(VTR101)
Lethal or Aggravated)

Fire

(VTR102)
Aggravated
May use Resilience

Clan Bane

(VTR103)

Banes

(VTR109)

Torpor

(VTR105)
Spontaneously Heal Wounds
Time = Base x BP
Torpor by Stake (-3d & Threshold is 5+
No Waking Vitae Spend

Frenzy

(VTR103)
Triggers = Danger, Hunger and Threat
Choose to Resist (roll) or Hold Off (WP)
Resist = Res + Com + Mod + 1d / Hold Off round
Effects of Frenzy
Response is Fight, Feed or Flee
Add BP to all physical
Ignore Wound Penalties
Grapple & Bite as a single action
Riding the Wave

Humanity & Detachment

(VTR106)
Mortal Relations
Breaking Points
Detachment Rolls
Conditions & Banes

Note

The Full Sheet consists of Main, Action, Merits/Edges, Powers and Gear so these may be printed as one. The other sheets, Backstory, Connections, Aspirations, Conditions, XP and Supernatural are intended to be printed as needed.
Brand
Chronicles of Darkness (COD)
System
Chronicles of Darkness (COD)
Sheet
Vampire the Requiem 2nd (VTR2)
 

Badge Sheet - Pending

Badge Sheet

Shadow Name

Name

Mike Jameson

Concept:

Corporate Sly Runner

Player

Graylion

Chronicle

Shadow War

Template

Vampire

At A Glance

 

Tracking Sheet - Pending

Tracking Sheet

Momentum

Momentum

Willpower

Willpower
4
Willpower Used

Willpower

Willpower
1
Willpower Used
 
 

Anchors

Name

Mike Jameson

Concept:

Corporate Sly Runner

Player

Graylion

Chronicle

Shadow War

Template

Vampire

Favorite Color

Blood Red

Mask

Spy

Dirge

Scholar

Shadow Name

Faction

Group Name

Sire

Nyx

Clan

Ventrue

Covenant

Invictus

Bloodline

Scions of the First City

Rank

Ancillae

Generation

Auspice

Tribe

Lodge

Path

Order

Legacy

Seeming

Kith

Court

Linage

Strain

Pantheon

Asset Skills

Parent

Callings

Visitation

Purviews

Archtype

Moment of Inspiration

PSI Order

Aptitude

Attributes

Approach

Power

Finesse

Resistance

Mental

Intellegence

Wits

Resolve

Physical

Strength

Dexterity

Stamina

Social

Presence

Manipulation

Composure

Skills

Mental

(-3 unskilled)

Academics

Computers

Crafts

Investigation

Medicine

Occult

Politics

Science

Physical

(-1 unskilled)

Athletics

Brawl

Drive

Firearms

Larceny

Stealth

Survival

Weaponry

Social

(-1 unskilled)

Animal Ken

Empathy

Expression

Intimidation

Persuasion

Socialize

Streetwise

Subterfuge

Specialties

Feeding
Subterfuge
Dirty Fighting
Brawl
Mortal Rituals
Occult

Attributes

Physical

Strength

Dexterity

Stamina

Social

Charisma

Manipulation

Appearance

Mental

Perception

Intellegence

Wits

Abilities

Talents

Alertness

Athletics

Awareness

Brawl

Empathy

Expression

Intimidation

Leadership

Streetwise

Subterfuge

Skills

Animal Ken

Crafts

Drive

Etiquette

Firearms

Larceny

Melee

Performance

Stealth

Survival

Knowledges

Academics

Computer

Finance

Investigation

Law

Medicine

Occult

Politics

Science

Technology

Skills

Skill List

Aim

Athletics

Close Combat

Command

Culture

Empathy

Enigmas

Humanities

Skill List

Integrity

Larceny

Medicine

Persuasion

Pilot

Science

Survival

Technology

Skill Tricks

Skill Specialties

Attributes

Favored
Approach

  • Force

  • Finesse

  • Resilience

Mental

  • Intellect

  • Cunning

  • Resolve

Physical

  • Might

  • Dexterity

  • Stamina

Social

  • Presense

  • Manipulation

  • Composure

Action

Momentum
0

Willpower
4

Willpower
1

Blood Potency
5

Tolerance
0

Blood Sympathy
8d
Blood Dice
4d
Blood Sympathy
4d

Virtue

Facets

Destructive
Intuitive
Reflective

Inspiration
1

Vitae
15
/ 5


3
Used

12
Remaining

Hungry:
4 Vitae
Starving:
2 Vitae

Initiative
5

Initiative
0

Size
5

Speed
10

Meters
10
Feet
30
Range Bands
1

Speed

Speed
0
Range Band
1
Distance
0 meters

Movement Pools

Force
0
Finesse
0
Fortitude
0

Defense

Defense
4
Fast Defense
1

Defense Pools

Resolve
Stamina
Composure
Pool Mod

Defense
1

Test Static Defense


Evasion
0

Parry
0

Full Defense +1e

Armor

Armor
2
Ballistic
1

Soak
0

Zone
Armor
Innate
Soak
0

Mobility Penalty

Armor

Shrug it off
Soft
Hard
Damage

Mage Armor

Death
Fate
Forces
Life
Matter
Mind
Prime
Space
Spirit
Time
Mage Armor MTA 193/194

Health
8

-1
-2
-3

Health
0

Bruised 1
Injured 2
Maimed 4
Taken Out
= Wounds

Health

Injury Level
Injuries
AT Die
Just a Flesh Wound
+1
That'll Leave a Scar
+2
Last Ditch Effort
+2/+3
Don't Forget Me
+3 Any
Death Scene

Stress
0

Troubled 1
Distraught 2
Haunted 4
Burned
= Wounds

Test Health


Stress

Injuries

Wound Penalties
0
Defeated
= Injuries

Combat


Unarmed
3

Grappling
3

Weaponry
2


Touch Hand
3

Touch Weapon
2


Hurled
3

Thrown
3


Ranged
3

Combat


Unarmed
0

Grappling
0

Weaponry
0


Touch Hand
0

Touch Weapon
0


Hurled
0

Thrown
0


Ranged
0

Combat


Close Combat
0

Grappling
0

Touch
0


Hurled
0

Thrown
0


Ranged
0



 

Spirit Rank
1

Rage
4d

Humanity

Rating-Touchstone-Detach
10
5d
9
5d
8
4d
7
4d
6
Sarah
3d
5
3d
4
2d
3
2d
2
1d
1
0d
0
NA

Humanity
0

Rating
Touchstone
10
9
8
7
6
5
4
3
2
1
0

Frenzy
4d

Hungry:
-2d
Starving:
-4d

Frenzy
0

Detachment

Touchstones 2+
+3d
Touchstone 1
+2d
No Touchstone
-2d

Mortal Relations
NA

Touchstones


Flesh

Spirit

Humanity
0

Spirit
Flesh

Breaking Point
4d


Modifier
NA

Detachment
0

2+ Touchstones
2e
1 Touchstone
1e
No Touchstone
1c

Mortal Relations
NA

Reaching

Spirit
10d

Flesh
d

Experience
XP

Beats
2
XP Awarded
20
XP Spent
10
XP Remaining
10

Arcane Experience (XP)

Arcane Beats
XP Awarded
XP Spent
XP Remaining
0

Paths

Path

Phrase

Rank

Path Skills

Select Skill, Select Skill, Select Skill, Select Skill
Edge Build:
Select Skill, Select Skill, Select Skill, Select Skill
Edge Build:
Select Skill, Select Skill, Select Skill, Select Skill
Edge Build:
Other 1
Select Skill, Select Skill, Select Skill, Select Skill
Edge Build:
Other 2
Select Skill, Select Skill, Select Skill, Select Skill
Edge Build:

Backgrounds

Background List One

Background List Two

Background List Three

Merits

Merit List One

  • Cacophony

     
  • 1
    Gettin' Up
  • 2
    Backpacker
  • 3
    Wearing a Hat

Merit List Two

  • City Status: Blood Hound

     
  • Clan Status: Ventrue

     
  • Covenant Status: Invictus

     

Merit List Three

List One

List Two

List Three

Note

Good place for supernatural merits or minor template merits and abilities.

Note

Good place for faith or psionic edges.

Renown

Purity
Glory
Honor
Wisdom
Cunning

Spirit Rank
1

Arcana

Arcana

Afinity

Rank


Death
0d
Common

 

Fate
0d
Common

 

Forces
0d
Common

 

Life
0d
Common

 

Matter
0d
Common

 

Mind
0d
Common

 

Prime
0d
Common

 

Spirit
0d
Common

 

Space
0d
Common

 

Time
0d
Common

 

Attainments

List One

List Two

List Three

Rote Spells

List One

List Two

List Three

Praxis Spells

List One

List Two

List Three

Callings

Calling Name
Rating

Aptitudes

Aptitude

Top

Disciplines

Discipline List One

  • Dominate

     
    VTR131
  • 1
    Mesmerize
  • 2
    Iron Edict
  • 3
    Entombed Command

Discipline List Two

  • Resilience

     
    VTR141
  • Celerity

     
    VTR130

Discipline List Three

  • Animalism

     
    VTR

Paths

Path

Phrase

Rank

Path Skills

Select Skill, Select Skill, Select Skill, Select Skill
Select Skill, Select Skill, Select Skill, Select Skill
Select Skill, Select Skill, Select Skill, Select Skill
Other 1
Select Skill, Select Skill, Select Skill, Select Skill
Other 2
Select Skill, Select Skill, Select Skill, Select Skill

Personal

Templars Logo Covenant

Appearance

Name:
Mike Jameson
Title:
Nickname:
Alias:
Gender:
mALE
Race/Species:
Culture:
Age:
240
Visible Age:
24
Height:
6ft 4in
Weight:
220lbs
Build:
Athletic
Skin:
Bronze
Hair:
Black
Eyes:
Ice Blue

At A Glance

Features

Scared and tattooed

Languages

English, Russian

Backstory

Origin

Son of a Wealthy Noble

Role

Corporate CEO

Society

Finishing Touches

Sleazy Underworld Organization

Paths

Path

Phrase

Rank

Path Skills

Select Skill, Select Skill, Select Skill, Select Skill
Select Skill, Select Skill, Select Skill, Select Skill
Select Skill, Select Skill, Select Skill, Select Skill
Other 1
Select Skill, Select Skill, Select Skill, Select Skill
Other 2
Select Skill, Select Skill, Select Skill, Select Skill

Groups

Contacts

  • Johnathan Black

     
    Sire
  • Crystal Morris

     
    Invictus Liason
  • Sarah

     
    Touchstone
  • The Mouth

     
    Street Gossip
    Contact 1

Armor

Armor
Trenchcoat
General
Balistic
Strength
Defense
Speed
Size
Tech / FT
Tags
Notes & Covers

Weapons

Weapon
9mm
Init / Mod
Dice / Mod
Dmg / Type
Dmg Type
Range
Capacity
Size / Str
Size
Tech / FT
Tags
Notes

Augmentations

Items

Items
Sat Phone
Mod
Size
Dur / Struc
Tech / FT
Tags
Notes

Vehicles

Vehicles
Hummer
Handling
Speed
Size
Dur / Struc
Tech / FT
Tags
Notes & Weapons

Aspirations

Aspiration 1

Move up in the Invictus

Aspiration 2

Corporate take over of Pentex

Aspiration 3

Capture a Fey

Obsessions

Obesession 1

Obesession 2

Obesession 3

Obesession 4

Goals

Goal 1

Goal 2

Goal 3

Goal 4

Goal 5

Goal 6

Goal 7

Goal 8

Goal 9

Vampire Banes

Clan Bane
Details
Bane
Details
Running Water
1 Bruise

Vampire Conditions

Condition
Details
Bestial
Competitive
Wanton
Tempted

Werewolf Conditions

Hunters Aspect (WTF98)
Details
Active
Renown Condition (WTF99)
Details
Cunning
Glorious
Honorable
Pure
Wise
Kuruth & Triggers (WTF103)
Details
Passive
Common
Specific
Active
Ban Condition (WTF104)
Details

Strain Condition

Active
Strain Condition (DRE42)
Details

Path Conditions

Condition
Details
Path Suspension
+2 complication with group.
Path Revoked (Persistent)
Still a member but no access.

Conditions

Condition
Details
Guilty

Mortals (COD)

Object

XP

Change

Attribute

4

Add one dot to a single Attribute

Merit

1

Add one dot in a new or existing Merit

Skill

2

Add one dot in a new or existing Skill

Specialty

1

Add a Specialty to a Skill

Willpower

1

Rebuy Permanent WP Spent up to max (XP only)

Vampires (COD)

Object

XP

Change

Blood Potency

5

Add one dot in Blood Potency

Discipline

4

Add one dot in a new or existing Discipline

Clan Discipline

3

Add one dot in a new or existing Clan Discipline

Devotion

*

Add a new Vampire Devotion

Blood Sorcery

4

Add one dot in a new or existing Blood Sorcery Discipline

Blood Sorcery Ritual

2

Add one Blood Sorcery Ritual

Coil of the Dragon

4

Add one dot in a new or existing Coil of the Dragon ouside your chosen Mystery

Coil of the Dragon

3

Add one dot in a new or existing Coil of the Dragon within your chosen Mystery

Scales of the Dragon

2

Add a new Scale of the Dragon

Humanity

2

Add one dot of Humanity

Supernatural

Vampire Gifts

Blood Potency

(VTR89)

Immortality & Injury

(VTR90)
Aggravated = Lethal
Lethal = Bashing
Sunlight = Lethal or Aggravated
Fire = Aggravated
Special things do Aggravated or Lethal

Torpor & Final Death

(VTR90)
Full Bashing = Remain Conscious
Full Lethal = Torpor
Full Aggravted = Final Death

Blush of Life

(VTR90)
1 Vitae/Scene

Kindred Senses

(VTR90)
Heartbeats 3m/BP
Smell blood 10m x (BP + Auspex)
BP as bonus, if applicable
Ranges x2 (Acute Sense Merit)

Physical Intensity

(VTR91)
1 Physical Attribute
+2d / 1 Vitae
+1 / 1 Vitae to resist
1 turn

Healing

(VTR91)
1 Vitae / 2 Bashing
1 Vitae / 1 Lethal
5 Vitae & Daysleep / 1 Aggravated

Cleansing

(VTR91)
Spontaneously heal during daysleep
Preserve wound (1 WP)

Predatory Aura

(VTR91)
Lashing Out = Action
Aspects of the Beast
Monstrous = Strength = Bestial
Competitive = Intelligence = Competitive
Seductive = Presence = Wanton
BP + Power Attribute vs BP + Power Attribute
vs. Kindred 1 WP
Fight, Flight, Condition

Embrace

(VTR93)
Drain the subject
1 Vitae
1 Humanity
Revenant = Humanity +2

Feeding

(VTR94)
The Assault = Scarred (Combat & Grapple)
The Kiss = Swooning (Subtle Skills & Social)
1 Lethal / Vitae
Drained if Vitae > Sta
Blood Supply (Mortal, Cold, Animal, Vitae, Other)

Daysleep & Waking

(VTR98)
Spend 1 Vitae each time you wake
Resist Daysleep = Stamina + Resolve
Disturbed or Waking Early = Humanity roll
Active for Humanity in turns
Lethargic Condition unless ES
Lethargic = -1 / 6 hours
5+BP to stay up after

Blood Sympathy

(VTR98)
Wits + BP + Mod
+3d Once removed (global)
+2d Twice removed (continent)
+1d Thrice removed (city)
+0d Four times removes (1 mile)
Force Blood Sympath 1 WP

Vitae Addiction

(VTR99)
Resolve + Composure -1/Vitae
Deprived

Blood Bonds

(VTR99)
1 Vitae at each step
Resist = 1 WP, BP - Stage, -1 Cum
1st Stage +1d/Hum 5
2nd Stage +2d/Hum 3
3rd Stage +3d/Hum 1

Ghouls

(VTR100)
1 Vitae + 1 WP
Breaking Point Hum 8

Diablerie

(VTR101)
Drain the subject
Drinking the Hearts Blood
Consuming the Soul (1 WP)
Strength + Resolve (Vigor as bonus)
Successes equal targets Blood Potency
Breaking Point Humn 1 & Tainted

Vampire Curses

Sunlight

(VTR101)
Lethal or Aggravated)

Fire

(VTR102)
Aggravated
May use Resilience

Clan Bane

(VTR103)

Banes

(VTR109)

Torpor

(VTR105)
Spontaneously Heal Wounds
Time = Base x BP
Torpor by Stake (-3d & Threshold is 5+
No Waking Vitae Spend

Frenzy

(VTR103)
Triggers = Danger, Hunger and Threat
Choose to Resist (roll) or Hold Off (WP)
Resist = Res + Com + Mod + 1d / Hold Off round
Effects of Frenzy
Response is Fight, Feed or Flee
Add BP to all physical
Ignore Wound Penalties
Grapple & Bite as a single action
Riding the Wave

Humanity & Detachment

(VTR106)
Mortal Relations
Breaking Points
Detachment Rolls
Conditions & Banes

Note

The Full Sheet consists of Main, Action, Merits/Edges, Powers and Gear so these may be printed as one. The other sheets, Backstory, Connections, Aspirations, Conditions, XP and Supernatural are intended to be printed as needed.
Brand
Chronicles of Darkness (COD)
System
Chronicles of Darkness (COD)
Sheet
Vampire the Requiem 2nd (VTR2)
 

Badge Sheet

Shadow Name

Name

Mike Jameson

Concept:

Corporate Sly Runner

Player

Graylion

Chronicle

Shadow War

Template

Vampire

At A Glance

 

Tracking Sheet

Momentum

Momentum

Willpower

Willpower
4
Willpower Used

Willpower

Willpower
1
Willpower Used

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