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Wargame draft aspects

Fennecs

Rupeean Rangers (Infantry)
  • Skittish skirmishers
  • Rail rifle expertise
  • Sciilaatin VII Tank (Vehicle)
  • Cavalry grav tank
  • Sensor-laden scout
  • Platoon command tanks
  • Landship Support Frigate (Vehicle)
  • Starship on tracks
  • Obvious target
  • Betkhar Heavy Power Armour(Vehicle)
  • Hardlight shield bastions
  • Not one step back
  • Dune Scythe (Strikecraft)
  • Transatmospheric fighters
  • PLSL pods OR Scramjet LAAMs

  • Commander: Raali Resolute Val Sara Bandir Rupee Quay
  • Swashbuckler
  • Piratical wiles

  • Commander: Atiiche Beacon Val Sara Bandir Rasaan
  • Avionics nerd unleashed
  • VW communications hub

  • AoH

    Infantry Combat Robot squad (Infantry)
  • protected core
  • falls apart
  • stun lasers
  • Heroic Agent (infantry)
  • Into the Breach
  • Shielded against evil and bullets
  • Suicidal Bravada
  • K3 Agent (infantry)
  • Heavy Weapons Platform
  • Heavy Shield, No Armor
  • Neural Interface
  • LK3 Gunship (CAS)
  • Wide Array of Missiles
  • Well Shielded
  • Unstable platform
  • Leggy Fighter (Strike Craft)
  • Dogfighter
  • Well Shielded
  • Anti-vehicle guns
  • Leggy Mech (vehicle)
  • Stable Platform
  • Well Shielded
  • Anti-vehicle guns

  • Commanders:   Viola
  • Combat Controller
  • Remote Actor
  • Asory

    Infantry
  • Small teams but not Skittish
  • Alpha particle Rifles
  • Tank
  • Diverse Terrain usage, is good at most terrain
  • Jack of all trades
  • AWACs
  • I see you
  • Also a obvious target
  • Command vehicle
  • Strikecraft
  • Dedicated Anti Strikecraft missles
  • Nyoom
  • Terrain Types
    (!) = civilian presence expected  
    H'Way No. 468 (!)
    Cut straight through nature; High-speed travel; Totally Exposed; Civilian Thoroughfare
    Villages (Astcourt, Eltread, The Hamlet) (!)
    Built-up area; Local logistical hub; Inhabited
    Major Roads
    Fast travel; Very Exposed
    Minor Roads
    Very Exposed; Vehicular travel
    Trails
    Quite exposed; Not built for heavy vehicles; Slow going for vehicles
    Temperate Forests (Maland Grove, Clearrock Forest, Green)
    Thick trees; Almost impassable to vehicles
    Hills (Brown/Orange)
    Higher Elevation; Rough Terrain; Sparse Rocks
    Sarkland Hill
    Vantage point; Obvious Position; Quite Exposed
    Pinesong Bluff
    Vantage point; Abysmal terrain; Completely Impassable to Vehicles; Very Exposed
    Grasslands (Beige)
    Quite exposed
    Old Terrain Types  
    Low Plains
    Open moorland
    Fields
    Rich muddy earth
    Med Contours
    High ground
    High Contours
    Obvious landmark; Vantage point
    Water
    Amphibious
    Road, Bridge, Square
    Easy travel; Nowhere to hide
    Walls, Gates
    Ancient fortification
    Urban (any)
    Tight confines; House to house
    Urban (Traven Gate)
    Cosy streets
    Urban (Farbridge)
    Cramped slums
    Urban (Old Port)
    Warehouses
    Urban (Inner Town)
    Historic architecture
    Winter Citadel
    Main objective; Cold halls and footfalls

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