Flying Sword

Monster Manual - 5e

Description

A flying sword dances through the air, fighting with the confidence of a warrior that can’t be injured. Swords are the most common weapons animated with magic. Axes, clubs, daggers, maces, spears, and even self-loading crossbows are also known to exist in animated object form.[1]

Basic Information

Anatomy

A flying sword dances through the air, fighting with the confidence of a warrior that can’t be injured. Swords are the most common weapons animated with magic. Axes, clubs, daggers, maces, spears, and even self-loading crossbows are also known to exist in animated object form.[1]

Flying swords have natural defenses that provide them with protection during combat (i.e. natural armor). A flying sword can fly and can hover in on spot.[1]

Ecology and Habitats

While the sword remains motionless and isn't flying, it is indistinguishable from a normal sword.[1]

Dietary Needs and Habits

A flying sword doesn’t require air, food, drink, or sleep.[1]

Additional Information

Perception and Sensory Capabilities

Flying swords have blindsight to a range of 60 ft. and are blind beyond that radius.[1]

Civilization and Culture

Major Language Groups and Dialects

Some animated objects (including many of those created in the Feywild) might converse fluently or adopt a persona, but most are simple automatons.[1]

References

  1. ^Monster Manual - 5e (2014), p.20.

Contents



Parent Article:

  • Animated Objects

Stat Block

See below[1]

Flying Sword

Armor Class 17 (natural armor)
Hit Points 17 ( 5d6 )
Speed 0 ft., fly 50 ft. (hover)

12 +1

15 +2

11 +0

INT

1 -5

WIS

5 -3

CHA

1 -5

Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 7
Challenge 1/4 (50 XP)

Antimagic Susceptibility. The sword is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.

False Appearance. While the sword remains motionless and isn't flying, it is indistinguishable from a normal sword.

Actions

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 ( 1d8 + 1 ) slashing damage.


Sources Monster Manual - 5e , D&D Basic Rules

 

 

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