Wilderness - the wide open spaces
As mentioned, the Wilderness, while somewhat more traveled than the trackless Eldermere, are still wild, dangerous climes. Each has a myriad of stories yet to be told, and carries in its (mostly) unmapped areas dangers - and wonders - well worth the exploration.
Deserts – Arid, desolate and generally lacking in vegetation, deserts are usually inhospitably hot or cold, and afford little cover from the extremes. Water is usually difficult to find, and both plant and animal life is harsh and hostile as well.
Forests – While forests afford cover and protection from heat, the poisonous plants and aggressive fauna still make the forest a daunting place for survival against the ravages of nature in its raw form.
Swamps – Fecund and aggressive life in its dank and darkest, the bogs and swamps are rife with dangers from exposure to the elements, diseases and poisons, not to mention large and voracious predator species.
Plains – High winds and frequent storms are among the threats of the Plains wilderness environments. The openness invites exposure as well, and even amid the rolling hills, water can be a rarity.
Coastline – Severe weather, salt water burns, as well as rough rocks and unforgiving waves and tides can make survival difficult. Not to mention raiders from the sea, tribes from the inland, and the host of monsters that ply the waters or crawl upon the rocky shoals.
Mountains – High elevation has its own challenges, not to mention difficult terrain, rock slides and avalanches. All that before even mentioning the precipitation, extreme temperatures, and proximity to the caprcious Nimbuslight radiation.
Ghost City – What man built, time has abandoned. Feral creatures that have climbed the food chain now threaten, as well as damaged and compromised construction, not to mention the occasional creature or warband...