Tiss Culture

Tiss Culture (1.2)

  The Isle of Tiss contains only the capital city of Tiss and the associated farming districts. However, this city-state has great power despite its small size. The people of Tiss arrived here through a portal in the center of their Isle that connected to Victorian-era England on Earth. Since their arrival, they have learned the ways of magic and have assimilated others into their nation as farmers. They do not seek to expand or conquer off of their island, but are known to be heavily involved in weapons trading and taking captives throughout the world. They have a strong navy and have made contact with many nations and cultures.   Each noble Tiss must join the Church of Asmodeus when they reach the proper age, and thus gain certain benefits. The Tiss are great traders, merchants, spies, and diplomats, with the more “physical” classes being seen as “beneath” them. The nation of Tiss does not have any cities or settlements on the main continent, instead maintaining a network of outposts, mercenaries, and spies.    

Playing the Tiss culture

Although the Tiss culture is not quite “steampunk,” if a player wanted to play a steampunk character this would be the best option. They do not have guns, but have some low level steam gadgets. When playing the Tiss in the Dawn Lands LARP, please remember that the spirit of the game world is that of a low tech fantasy world. Please design your Tiss character with this in mind.  

Restricted Classes

Barbarian, Samurai, Hexenkrieger, Paladin, Yuxia, Hedge Witch, Archer, Ranger, Druid, Hoplite  

Religion

Tiss characters typically worship the evil deity Asmodeus. It is rumored that some Tiss secretly worship another deity of dark secrets.  

Special Abilities

Level 1
Pact Magic: You can cast the Lightning Bolt spell three times per day (3x/day), and it renews at sundown. If your character is not loyal to the state and church of Tiss then you lose this ability.   Lightning Bolt: This is a blue spell packet. You must call out “lightning bolt” when throwing the pack. Deals 2 points of damage and cannot be blocked by shields and ignores armor.   Crossbow Use: Tiss crossbowmen are known and feared throughout the world. You can use a hand crossbow and crossbow (3x/day). If you are a member of the rogue or crossbowman class, you gain +1 crossbow damage.   Telepathic: Tiss crossbowmen are known and feared throughout the world. You can use a hand crossbow and crossbow (3x/day). If you are a member of the rogue or crossbowman class, you gain +1 crossbow damage.  
Level 3
Weapons Trader: Due to the trading power and reach of the Tiss City State, you may now use three weapons of your choice.  
Level 6
Improved Crossbow Use: You do an additional +1 damage when using a hand crossbow or crossbow (for rogues and crossbowmen this increases to +2).  
Level 9
Power of Asmodeus: You are now immune to fire spells and abilities, and Entangle.
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Comments

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Jan 16, 2024 09:38

CROSSBOW USE SHOULD BE CROSSBOW TRAINING AND ADVANCE CROSSBOW TRAINING.