Weird and Magik
While the information of the Weird and Magik remain mysterious, I have collected all I can into this file for you.
Weird and Magik are two supposedly independent supernatural forces that are believed to have been brought into our realm from a creature or powerful force that stems from outside the physical borders of our realm. The force's nature, level of sentience, and intentions remain currently unknown.
There have been many events in the realm that draw back to these forces. While often reffered to in the same breath, the two forces act independently upon the realm. While their independence is key, from the information I have gathered, it is hypothesised that their origins among the realm are the same.
Weird
The Weird seems to have a stronger grip on the realm's physical form, twisting reality and its features. The Weird seems to work through the idea of transmutation and direct influence. It should be noted that Weird Detectors can identify the remnants of Weird forces acted upon a location, however it cannot detect who can harness Magik, nor the casting of Magik. Weird is a strange case that it cannot be controlled and often when one is inflicted by an element of Weird it stays with them for a long part of their life. Some people who have been afflicted lose their lives, however those who survive are often kept by their gonvernment officials or join Arcanum to help learn more about the force that afflicted them. While not limited some of the primary forms that Weird has taken are listed below.Lycanthropy is an afflication of Weird that curses a person with a raging inner monster. There will be a whole file on this as these creatures have much recorded history among Arcanum.
Vampirism is a presentation of Weird that forces a state of undeath onto a person. There are many rules that follow creatures who possess such an afflication, therefore they will also garner their own file.
Voidkith is a strange and unusual affliction, this is one that I have much to theorise about below. Voidkith seem to have an innate connection to a set of powerful entities that have not been named thus far in my research.
Undeath is a common side effect of Weird, this often presents as ghostly figures or reanimated corpses.
Magik
Magik seems to be a force that can be controlled, usually through the use of a focus or ancient runes from before the Oldfront Empire. Of the two forces, Magik is the reason we believe them to be sentient. It seems to choose those who can wield it and instill them with an innate understanding of how it works. There's said to be several people who have learned how to harness their magikal potential to invoke ancient rites from the Wild Years, though there are few cases that report such a mass of power contained in one individual. Unlike Weird, there are numerous members of Arcanum Noctus who possess the ability to wield Magik in its varied forms.Magik often takes one of four primary forms, each with a direct connection to how they can be wielded.Elementalism allows the user to control or create some physical matter of the realm, such as fire, shadows, light, and water.
Summoning, which is a more dangerous form of Magik, allows for the summoning of strange and powerful creatures, however these creatures can lead to leathal consequences.
Augury allows the user to look through time and space to learn of events, while not an exact science there are elements of interpretation and truth to its ways.
Apotropaic allows for the user to produce magical warding against physical, spiritual, and magical attacks. It is also said to allow a user to produce wards that are both powerful and small.
Portrait of the Weird by Owen Davies
Force Origin
Unknown Point of Entry
Unknown, Stanos Year of Appearance
1701 CY (allegedly) Impact on the Realm
Immeasurable
Unknown Point of Entry
Unknown, Stanos Year of Appearance
1701 CY (allegedly) Impact on the Realm
Immeasurable
Such an interesting and strange pair or duality of forces. A unique blend of esoterics and magick, a feeling of mysticism mixed with classical magick energy in the elementals, a healthy dash of the familiar gives way to less and less familiar to the downright strange. I love the conceptualization, and enjoy the ideas of the sort of 'accursed afflictions' like lycanthropy or vampirism are not afflictions at all in a disease like sense, but are actually a strange and esoteric force, almost as if a glitch in reality. A....well...Weird ;) Very interesting, more I see of this world the more I want to see. It intrigues me and I am unsure if that should concern, excite, or both. But I do like to live dangerously, so I guess to continue to explore is the only option.