Bertrand Baumbaard
Skill Proficiencies Athletics, History, Persuasion, Survival
Tool Proficiencies Jewler's Tools, Lute, Smith's Tools
Languages Common, Undercommon
Equipment INVENTORY
ACTIVE
Name |
Weight |
Qty |
Cost (GP) |
Location |
Plate Armor of Etherealness
Heavy Armor - Plate |
65lb |
1 |
-- |
Body |
Staff of the Magi
Staff |
-- |
-- |
-- |
-- |
Ring of Shooting Stars
Ring |
-- |
-- |
-- |
-- |
Backpack
Adventuring Gear |
5lb |
1 |
2 |
-- |
Bedroll
Adventuring Gear |
7lb |
1 |
1 |
-- |
Boomerang
Boomerang - Weapon |
|
|
|
|
Chain Mail |
|
|
|
|
Traveler's Clothes |
|
|
|
|
Hunting Trap |
|
|
|
|
Mace |
|
|
|
|
Mace |
|
|
|
|
Mess Kit |
|
|
|
|
Quarterstaff |
|
|
|
|
Rations |
|
|
|
|
Reliquary |
|
|
|
|
Hempen Rope (50ft) |
|
|
|
|
Sheild |
|
|
|
|
Tinderbox |
|
|
|
|
Torch |
|
|
|
|
Waterskin |
|
|
|
|
Lifestyle Wealthy
Features
CLASS FEATURES
Cleric Features
Hit Points
PHB, pg. 57
Proficiencies
PHB, pg. 57
History
Persuasion
Spellcasting
PHB, pg. 58
You can cast prepared cleric spells using WIS as your spellcasting modifier (Spell DC 16, Spell Attack +8) and prepared cleric spells as rituals if they have the ritual tag. You can use a holy symbol as a spellcasting focus.
Divine Domain
PHB, pg. 58
You choose a divine domain that grants you additional spells and other features related to your deity.
Forge Domain
Domain Spells
XGtE, pg. 18
You gain domain spells based on your cleric level.
Bonus Proficiencies
XGtE, pg. 19
You gain proficiency with heavy armor and smith’s tools.
Blessing of the Forge
XGtE, pg. 19
At the end of a long rest, you can imbue magic into a weapon or armor by touching a nonmagical version. Until your next long rest or you die, the object grants a +1 bonus to either AC or attack and damage rolls. You can't use this feature again until you finish a long rest.
Blessing of the Forge: (No Action)
/
Long Rest
Channel Divinity
PHB, pg. 58
You can channel divine energy to fuel magical effects a number of times per short rest
Channel Divinity: (No Action)
/
Short Rest
Channel Divinity: Turn Undead: 1 Action
Channel Divinity: Artisan's Blessing
XGtE, pg. 19
You can use your Channel Divinity to conduct an hour-long ritual that crafts a nonmagical item that must include some metal: a simple or martial weapon, a suit of armor, ten pieces of ammunition, a set of tools, or another metal object. The thing you create can be something that is worth no more than 100 gp.
Channel Divinity: Artisan's Blessing: (No Action)
Wizard Features
Hit Points
PHB, pg. 113
Proficiencies
PHB, pg. 113
Spellcasting
PHB, pg. 114
You can cast prepared wizard spells using INT as your spellcasting modifier (Spell DC 19, Spell Attack +11) and wizard spells in your spellbook as rituals if they have the ritual tag. You can use an arcane focus as a spellcasting focus.
Arcane Recovery
PHB, pg. 115
Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 9, and none of the slots can be 6th level or higher.
Arcane Recovery: (No Action)
/
Long Rest
Arcane Tradition
PHB, pg. 115
No Choice Made
Ability Score Improvement
PHB, pg. 115
No Choice Made
Spell Mastery
PHB, pg. 115
You can cast chosen 1st level and 2nd level spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.
RACIAL TRAITS
Languages
BR, pg. 31
You can speak, read, and write Common and one extra language.
Undercommon
Artisan’s Intuition
ERftLW
When you make an Arcana check or an ability check involving artisan’s tools, you can roll a d4 and add the number rolled to the ability check.
Maker’s Gift
ERftLW, pg. 44
You gain proficiency with one type of artisan’s tools of your choice.
Jeweler's Tools
Spells of the Mark
ERftLW, pg. 45
If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Making Spells table are added to the spell list of your spellcasting class.
Spellsmith
ERftLW
You know the mending cantrip. You can also cast the magic weapon spell with this trait. When you do so, the spell lasts for 1 hour and doesn’t require concentration. Once you cast the spell with this trait, you can’t do so again until you finish a long rest. Intelligence is your spellcasting ability for these spells.
Mending(Cantrip)
Magic Weapon(2nd)
/
Long Rest
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