Dwarf
Guardians of the depths of the world, Dwarves, live halfway between the surface of Erenel and the horrors found at its core. Thanks to their tremendous skill in forging metals, the Dwarves use the Utterance, an Ancient Language of the Architect, to safeguard against the Leviathan’s Realm.
The stout dwarf folk are steadfast and strong-minded, with a proud history of great artisans, builders and tinkerers. They can endure much and stubbornly defend their beliefs even if their back is pressed against a wall. Naturally, they are not easily impressed. These traits serve the Dwarves well as they dig deep into hills and mountains, searching for precious minerals.
One of two major races with enough fortitude to withstand the might of Utterance, the ancient language of the Architects, Dwarves forge wondrous creations carved with the Axioms of their creator, Al’Madoon. This talent defines a Dwarf and is a crucial defense in protecting their subterranean cities. Following the Great Sacrifice, they awoke in their citadels and mines to abominations crawling up from the core of the world, now tainted from the fall of Vyse Tyranal, the Fallen Elf.
The Swarm
Since their awakening following the Great Sacrifice, Dwarven history has been filled with war. Crawling from the depths of the world under the Everlasting Slopes and Sundermist Tips, the Swarm were the first to greet the Dwarves.
Emerging from the rotting carcass of the Leviathan like maggots, the centipede-like abominations seek only to consume and exterminate. Using the underground cities and mines as pathways, the unrelenting insects invade time and again, with no end in sight.
Yet all is not lost. Thanks to their skill in the Utterance, Dwarf colonies construct enormous palisades fortified by guardian Axioms where breaches in the rock are discovered. Seeing themselves as protectors of the surface world, the many clans work together, trapping and eradicating the Swarm below.
Basic Information
Anatomy
A Dwarf stands between 3 to 5 feet tall with a broad, heavy frame. Their skin, eye and hair color vary similar to a Human but often take shades of gray or red in alignment with their life underground. Generally, a male Dwarf will feature a long beard, often braided and decorated with various clasps and clan markings. Instead of a long beard, a female Dwarf will grow long hair, braided with the same clips and trinkets.
Additional Information
Social Structure
The chief unit of dwarven society is the clan, and dwarves highly value social standing. Even dwarves who live far from their own cherish their clan identities and affiliations, recognize related dwarves and invoke their ancestors’ names in oaths and curses. To be clanless is the worst fate that can befall a dwarf.
Dwarves in other lands are typically artisans, especially weaponsmiths, armorers, and jewelers. Some become mercenaries or bodyguards, highly sought after for their courage and loyalty.
Civilization and Culture
Naming Traditions
A dwarf name is granted by a clan elder, in accordance with tradition. Every proper dwarven name has been used and reused down through the generations. A dwarves name belongs to the clan, not to the individual. A dwarf who misuses or brings shame to a clan name is stripped of the name and forbidden by law to use any dwarven name in its place.
Male Names: Adrik, Eberk, Fargrim, Margor, Rangrim, Thoradin, Vondal
Female Names: Bardryn, Diesa, Eldeth, Helja, Kathra, Riswynn, Vistra
Clan Names: Amberanvil, Battlehammer, Fireforge, Frostbeard, Ironfist
Lifespan
More than 250 years old. Dwarves reach adulthood at 50.
Average Height
3ft - 5ft
Average Weight
150 - 220 pounds
Herbal Ale
While most Erenel races have become acquainted with Dwarven ale, few have tasted the herbal ales brewed deep within a Dwarf citadel. These potent draughts are not magical and require unique ingredients found in the depths of the world.
Dozens of recipes exist and are typically tied to and safely guarded by a clan. Special properties are granted for a short period to those who drink, as do specific detrimental effects until the haze of alcohol wears off.
Torgrim Runehouse
Character played by oRevert