Sunderwolf
One of the youngest Northland clans, the Sunderwolf, chose to leave the Warlord’s Alliance when the Oakhammer and their leader Ragnar Stormbearer went to war against the Krovian Empire. Uncompromising their ideal of serving nature while growing as a people, the Sunderwolf seek a balance between preserving the wilds and allowing compromising civilization to thrive.
To be a Sunderwolf is to adhere to tradition without the Warlords Alliance. For many, the unyielding landscape of the North defines the grit needed to keep their bellies full and earn a living in their trade of choice. Small Sunderwolf clans dot the Northlands and the Frigid coasts, all looked after by a Seidr - messengers of the spirits.
Seidr are said to be chosen by a Primal Deity, their spirits entwined in harmony. The Primal Deity acts as a guide for individual Sunderwolf clans, sharing wisdom when necessary. In return, the Primal Deity learns from the Seidr, using the Seidr as mortal eyes.
Seidr can earn the title of Chanter and gain admittance to the Mistglade Council. Four Seidr sit on the Council, and their teaching is passed down to the many Sunderwolf clans. Once every 3rd fortnight, the Mistglade Council convene in the Trance, Plane of Dreams thanks to their spiritual connection with the Waelan, a dreamlike state used to safely converse over long distances.
Mistglade Council
- Chanter Fortunes Rise of Kav'wa, the Bard Prince
- Chanter Ghostly Eyes of Ianna, Matron of Ravens
- Chanter Thunderous Skies of Ødger, the Storm Claw
- Chanter Watchful Chimes of Natsuko, the Wayfarer
Culture
A Sunderwolf's idea of justice is derived from their clans Caelian roots. Relatively few actions are considered crimes outside of heinous acts such as theft, dishonoring someone's name, or failing to follow the Tenets. If a Sunderwolf is accused of a minor act, the populace will quickly forgive or fail to notice after punishment has concluded.
Questioning a Sunderwolf's honor, accusing them of cowardice, or falsely claiming credit for heroic deeds is an egregious offense. Sometimes these offenses are the result of drunken nights around the fire and laughed off after a brawl and apology, but often with neighboring factions or non Northlanders, bloodshed is the only solution—a scar to remember their failure and learn from their mistake.
Great Feasts
While consisting mainly of Barbarians, Druids, Rangers, and Shamans, the Sunderwolf welcome all who wish to take up their cause. Providing hospitality to honorable guests is considered a joyous obligation for any Sunderwolf. A warm hearth and a hearty meal offer relief from the dangerous wilderness.
If the visitor is of exceptional quality or the guest arrives around a holiday, sumptuous feasts and community gatherings bind the Sunderwolf with discussions of world events, gossip, and the occasional fistfight.
Sunderwolf Tenets
- Strive everyday to reach your peak but never hunt without aim.
- Take everything from those who threaten the clan. Lessons learned in blood leave scars as a reminder.
- Never waste natural resources. Everything has a purpose and to waste ones purpose is unforgivable.
- Understand how to serve nature while progressing ones well being. Balancing the two marks a true Sunderwolf.
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