Heal
Touching a target with your conduit heals them for double of what you spent for the cost of this spell plus your vitality statistic. This spell can be used against creatures filled with necrosis energy to cause damage instead of healing. Regardless, if healing or causing damage, roll a magic attack in order to see if the critical effect is applied. A magic attack is required when using this spell for damage.
Level: 1
Energy Type: Gaia
Cost: 2+
Actions: 2
Damage/Heal: Cost of spell doubled + vitality
Damage Type: Positive
Range: Touch
Targets: 1
Critical Effect: The total amount healed is doubled.
Energy Type: Gaia
Cost: 2+
Actions: 2
Damage/Heal: Cost of spell doubled + vitality
Damage Type: Positive
Range: Touch
Targets: 1
Critical Effect: The total amount healed is doubled.