The Strain of Passion
You're so pale... have you not felt this? Would you like to?
Harvest
The key ability a mage must have to be able to do any spell in Arcana Sanguis is Harvest. It allows any blood mage to gather the blood they use to power their spells. They can gather it from themselves or others, some even bottle rare blood they come across.Linked Veins
A blood mage can literally link their veins with others. The process is metaphorical but does have literal effects. Doing so allows them to feel everything those they link with feel. They are overwhelmed by the complexity of so many emotions and use this to enter The Passion so they may affect the blood of others as well as their own.Brutality
Blood can be sacrificed by the caster and their allies and then used to assail their foes but all blood can be used and more often then not, stripping an enemy of their blood can be much more powerful. Seeing every drop of blood ripped through the pours in a single instance of red mist is a sight of brutal terror and many blood mages have sent enemies fleeing in fear at the sight.Carnage
The more blood that is spilled, the more power a blood mage has. As battles rage on, mages on the field admire the sight. They take it in and often capitalize on the horror of it. In the face of all the carnage their powers are more effective, their passion more refined.for every ten resources retained, the action increases all non blood magic damage by one and all effects of blood magic are multiplied by every ten resources retained. IE: 30=x3
Blood on the Blade
Blood mages have long been able to alter the qualities of blood. They can make it boil, make it toxic, even set it ablaze. It was only a matter if time before mages realized they could give these unique qualities to their weapons and the weapons of their allies.Boiling: +2 dmg per attack
Toxic: on successful hit, 1 dmg per turn over 5 turns. Stacks to 5.
Burning: plus 1 dmg per hit and 2 dmg per round over 3 rounds. does not stack.
Leeching: Every point of damage dealt is restored to the wielder.
Harvest: blood spilled is immediately harvested by the wielder. 1 resource for every 1 damage.
The Addiction
All blood mages are addicted to blood in one form or another. Some consume it and fall into the addiction through the unique power this consumption grants them. Others are addicted to the power of the spells and the sensations brought about by linking themselves with the blood split in battle. Others are simply addicted to the kill and the pain that proceeds it.Regardless of why, the addiction is there, and every practitioner risks falling into a downward spiral as they lose control of their passions. Every amount of blood harvested, every spell cast, every trait used brings them closer to this madness. It is important for a blood mage to take great care. They must use these gifts in moderation lest they become uncontrollable, taint the blood, or kill themselves as much of Arcana Sanguis involves using ones own blood, and the high can cloud their judgement as they go to far in a fit of passion.
Dice Roll | Effect | 1 | Character enters a rage state and is no longer effected by pains or terror but suffers 1 DMG per turn. This effect last until the end of the encounter unless the character can make a successful composure roll. |
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2 | Character makes a critical error in their excitement, usually severing their own arteries. take 10 points of dmg |
3 | All blood the character harvests this encounter is tainted. |
4 | Character makes a terror roll at their own brutality. |
5 | Character gains 10 blood resources as the blood flows quicker. |
6 | Character summons a creature from The Wetworks and can control this creature, provided they have not lost control. |
The Blood Afflicted
Tainted blood is any kind of blood that is diseased or impure in some way. The addiction can taint the blood due to a lack of care in handling the blood, or simply the addiction itself. The reckless and violent mind at play tainted the blood and makes it impure.Scarlet Fever
A play on a commonly known ailment, in the context of Arcana Sanguis, Scarlet Fever is the official term for the effect of the addiction taking hold. It clouds the casters judgement, makes them uncontrollable, and taint the blood they use. It should be no surprise that some blood mages actually try to enter this state. The practitioners of The Strain of Profanity need it to ensure that they have plenty of tainted blood.Remove these ads. Join the Worldbuilders Guild
good description of the ability. i like that you included an addiction to the usage of this magic as a side-effect! i dont know too much about tabletops, but your explanation for the system rules reads clearly, and displays how the ability can be used effectively in a game. if i had to give any qualms, some of the sentences do read a little oddly (and there's some spelling error is noticed as well, 'spilt' was spelled as 'split' in the sidebar, and 'pores' spelled as 'pours' under brutality). as for a question i have, what is the scarlet rapture? it is mentioned but not explained in the article. will you be touching upon it at some point?
Thanks for pointing those out for me. I shall fix it lol and I'm glad the abilities read well. On the scarlet rapture... so this article is one of five strains in the arcane genre of blood magic which is kind of a hub article for organization. The kind is at the end here. The Scarlet Rapture is the first time someone enters a form of meditation used in blood magic. The user doesn't feel pain and is lost in their passions. Sorry for that confusion. My magic systems get a little intense. https://www.worldanvil.com/w/the-metaphysical-world-dylonishere123/a/arcana-sanguis-article
no problem! thank you for the explanation, and im glad to have helped!