Universal Disquiet
Yes, someone is watching you...
Anxiety
Upon entering the area, one feels a sense of dread. Some feel that they are being watched. The reports include seeing glittering eyes in the shadows leading many to refer to disquiet by its other names: paranoia and anxiety.Flora and fauna present are corrupted and mutated by the weir, indicated by the blue and white light that radiates from what appear to be gashes in the skin of fauna, and vaporous dew on fauna. As one continues, time and space distort drastically more than anywhere else in the world. No one has even been able to learn more about this, but many claims to have experienced events in reverse order. Like with all universal ailments, the only treatment is leaving the area. Constant prolonged exposure to the weir will eventually mutate victims beyond recognition. This process cannot be reversed and who you once were is long gone. The civilized races knew of the weir for eons. It takes many forms and has many uses particularly in the arcane arts. While it occurs naturally in several stable forms, it wasn't until the death of the god Tchenwey that the more unstable form of disquiet was discovered. As it was studied more questions arose and eventually Expedition Pluto was sent into the The Weirlands, where most of this unstable weir could be found. They left and immediately lost contact. All of a sudden 10 years after being assumed dead, they emerged from the weir. Not one member lost. They claimed that they did not have contact and then turned around to troubleshoot the Teleboxes. To them, they had been gone less than a week.
Paranoia
Disquiet is a natural effect of the weir on the land and all things in it. Just being in the area of effect will be enough to experience the symptoms. The cause of disquiet is the unstable energy that is The Weir. While Weir can be found in numerous forms, most of those forms are stable and benign. When the fabric of reality experiences trauma, particularly the permanent death of a celestial being rather than the destruction of their physical forms, the weir that is formed is destructive and unpredictable. Other things that can cause disquiet to include extreme releases of arcane energy, certain creatures that roam the world, and eldritch beings, though the disquiet is seldom as severe from these sources.Remove these ads. Join the Worldbuilders Guild
Comments