Universal Vertigo
The Dilation of Time and Space
Vertigo
Existential Vertigo is the name given to a specific phenomenon that occurs all over the world. Time and space actually bend and twist depending on one's location in the world. This is an ever-present fact. This phenomenon occurs everywhere to one degree or another. No one knows why but it is the cause of many of the world's problems. Before the pathfinders, towns were remote and couldn't communicate effectively as one town could be hours to days to weeks away from another despite the fact that the distance between them was within 3 to 30 miles.This time difference causes the space between two locations to "stretch" this effect is called Existential Latency. Those affected will experience a pulling sensation that seems to pull their body forward as they move. It's as if the universe was trying to fix itself by pulling the two locations together. This effect was seen at its worst on the Estoyan and Mhirrian border. Mhirriah was many years ahead of estalia in its latency and those trying to enter the savage land would not make it there in one piece. The latency was so strong that the distance between atoms differed from one another, causing particles closest to the other side of the border to be pulled on harder than those behind. The result is a bloody cloud that disperses as quickly as it forms as the victim is torn apart at the atomic level and scattered across the border different points in time. This effect, however, is not felt when traveling from Mhirriah to Estallia. Instead of being propelled, one is pushed back. The sensation while uncomfortable is not lethal. This made the war between the two nations troublesome for the Estoyans who desperately needed to find a way to compensate for the time the mhirrians had over them to raise troops and resources. That's when the pathfinders arrived.
The Pathfinders were the ones who fixed the border. two pathfinders decided to cross the border observing one another, one walking back across the border and the other walking forward. This creates an observer effect that cancels the latency enough to plot the roads needed to stabilize the border. This was called the latent observer principle and has been used ever since to deal with extreme cases of latency. It isn't clear why this effect occurs. The observers must be, often uncomfortably, close to one another. Something about observing the other in such close proximity creates a temporary change in the Latency that prevents imminent death. Many believe it is the pathfinders themselves who are the actual source of the change.
I always approve of mixing magic with quantum physics. It's the closest thing to real world magic we got anyways xD
Indeeeeeed lol :) thanks for the like and comment.
<3