Headhunter

The Shakrim headhunter is the most interesting member of the Black Rose’s band. From the eastern islands of the Shining Sea, he is the Black Rose’s secret weapon. More lethal the longer a fight lasts and the bloodier it gets, the headhunter can easily cut a path through enemies barring the bandits’ entrance or escape.   Bannakai joined Erolis several years ago after being shipwrecked on the Falkaaran coast. Erolis’ reputation as the best bandit leader lured him to her and her gang of thieves have ensured the shakrim pirate feels right at home.If the sight of a charging Shakrim doesn’t make the law run, the heavy falchion he swings will separate their heads from where they stand.   https://www.dgsgames.com/headhunter/  
   

Hunted pursues the hunter

The ragged line of bedraggled humans struggled through the muck and mire. Even her ladyship the Black Rose was soggy and struggling to maintain her usual commanding presence. The Shakrim shook his head in disgust. She might be able to survive a few days on Shakessmai but none of the rest of the renegade band would last an hour. He missed the Isles where the strong ruled and survival of the fittest was the only law.   He’d joined the band of outlaws because it satisfied him to raid, pillage and cause mayhem amongst the mainlanders. A hulking reptile walking on two legs did not find human domains welcoming. Once he’d accumulated enough gold and experience, he’d return to Shakessmai and take command of a Shakrim pirate crew. His plan was simple. He would kill the captain, stamp his own code on the mates and raid far and wide. His mind drifted from the swamp and returned to the sea. The sea, where the mighty freely take from the weak. Where he would prove his strength. Where he could rise above an After’s usual station and be regaled by the Blessed.   He stifled a gurgled chuckle before he revealed his position. The renegade band he’d joined months ago did not know that their pursuers were dead. His aquatic skills were beyond their understanding. Their myopic focus on sloshing through the miser- able muck prevented his companions from grasping their situation. His “friends” thought they were pursued and had left him as rear guard. At home here in the swamp, he had used it to his advantage, stalking their pur- suers. One by one he’d played “hunted pursues the hunter” - a children’s’ game back in the Isles.   Now the only hunter was him.

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