From the cold and icy cracks at the top of the world comes Kormag the Huskarl. Choosing to wander the world far from his home in Kuzaarl, he has become traveling companion and fighting partner to Tarzuk the Bounty Hunter. The two work together to subdue or kill any threat that stands before them. While not as fast as the rest of the Black Thorn’s band, the Huskarl can halt an enemy advance all by himself.
https://www.dgsgames.com/huskarl/
Die Hard
Talent | Effect | Pre-reqs | Paths | Cost |
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Die Hard [X] | If you are about to lose an LP, you may make an END test TN 7 to ignore that loss. You may only attempt to ignore X LP loss per turn. An LP loss may only be the subject of one Die Hard test. | - | All | 2X |
Punish
Talent | Effect | Pre-reqs | Paths | Cost |
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Punish | Surviving living enemy hit by an attack from you takes an END test and is Dazed if it fails. | END d10, d10+ Damage Bludgeoning Weapon | B | 1 |
Alpine
Talent | Effect | Pre-reqs | Paths | Cost |
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Alpine | Includes Frostfoot and Mountaineer. You cannot be assigned an Ice Token. | | W | 1 |
Teammate
Talent | Effect | Pre-reqs | Paths | Cost |
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Teammate [Adventurer Type] | You may ignore [friend] within 1” when determining LOS. You gain +1dl to Morale and Fear tests within 1” of this friend and vice versa. You may fight in Support Contact with this friend even without a weapon with the Standoff ability. | - | B | 1 |
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