The Night Hunter is the ultimate scout and huntress. She stalks her quarry from a great distance and brings them down unawares using stealth and uncanny marksmanship. The owl wing tattoos covering her eyes are the distinct mark of her trade.
https://www.dgsgames.com/night-hunter/
Accurate Shot
Talent | Effect | Pre-reqs | Paths | Cost |
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Accurate Shot [X] | On a TH 3 ranged attack, you may choose to treat the target as AV5-[X]. | RAR d10, DEX d8 | H | X |
Dodge
Talent | Effect | Pre-reqs | Paths | Cost |
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Dodge [X] | You may attempt to Dodge X number of melee or ranged attacks per turn. To Dodge, make an AGL test and the result is your DEF for that attack. If the result is less than your DEF, your DEF is used instead of the result of the roll. If the roll is a Tarch, your DEF is 1 for that attack. A successful Dodge test results in the attack becoming a miss. A single attack may not be both Parried and Dodged. A single attack may not be Dodged more than once. Dodge may make use of Split Dice. Splitting a Dodge die is still a single Dodge. A Dodge test is treated as an Opposed test with you employing Dodge as the opposer. [R] | - | M | X |
Scout
Talent | Effect | Pre-reqs | Paths | Cost |
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Scout | Includes Infiltrate. You give your freeband 2 Scouting points. Story: You reduce the chance of surprise at the start of an encounter. | AV4 or less | HM | 2 |
Sniper
Talent | Effect | Pre-reqs | Paths | Cost |
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Sniper [X] | If Stationary, the -X modifier due to range is removed from any ranged attack by you. | RAR d10, DEX d8 | HM | 2X |
Hunt
Skill | Effect | Attribute | Action | Paths |
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Hunt | You employ Hunt to locate a hidden enemy. A successful Hunt test removes all Stealth or Camouflage Tokens and/or the effect of Chameleon from a target that is in LOS or would be in LOS if not utilizing one of these talents or skills. A Hunt test is an Opposed test against the Stealth or Camouflage skill of the target. If the target does not have the appropriate skill, the TN of the test is 4. | KNW | F | H |
Stealth
Skill | Effect | Attribute | Action | Paths |
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Stealth | You employ Stealth to allow you to move and remain hidden. A successful Stealth test results in you gaining a Stealth Token. Stealth tests are -4 if the entirety of all movement during your activation, including any Free Moves, is not conducted while Concealed by terrain or low visibility with respect to all enemies and neutrals. Stealth tests are -2 if your base is over 25mm, and -2 if you are a Large Target. You may be deployed (or placed using the Treefall or Ambush talent) with a Stealth Token, including after any Infiltrate movement. You cannot gain or be deployed with a Stealth Token if at any point you meet or have met any of the conditions under which Stealth Tokens are lost. (See Stealth Tokens). | AGL | S | HM |
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