Poaching deer on ducal lands is against the law, only made worse when you fill the Duke’s men chasing you with arrows. While passing through Falkaar Erolis came across just such a man one step ahead of the Duke’s revenge. Always one to thumb her nose at nobility and able to use a man well skilled in wood craft, Erolis quickly attached him to her band.
Sahol has since earned his way with the Black Rose countless times over, whether softening the target in advance or covering a
hasty getaway. If it walks, crawls or runs, Sahol will track it down. He does not care why he must find what he is looking for, just that he finds it. The smarter the prey and harder it is trying not to be found, the better.
https://www.dgsgames.com/Poacher
Arboreal
Talent | Effect | Pre-reqs | Paths | Cost |
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Arboreal | You treat all Woods terrain as Easy for movement. | - | HW | 0.5 |
Scout
Talent | Effect | Pre-reqs | Paths | Cost |
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Scout | Includes Infiltrate. You give your freeband 2 Scouting points. Story: You reduce the chance of surprise at the start of an encounter. | AV4 or less | HM | 2 |
Marksman
Talent | Effect | Pre-reqs | Paths | Cost |
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Marksman | If you are Stationary and not engaged, you have Advantage for your ranged attack tests. Cannot be combined with Rapid Fire. | DEX d8, RAR d8 | H | 2 |
Camouflage
Skill | Effect | Attribute | Action | Paths |
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Camouflage | You employ Camouflage to allow you to conduct ranged attacks or cast spells from a hidden location. A successful Camouflage test results in you gaining a Camouflage Token. In order to take a Camouflage test, you must be in concealing terrain or Prone and not in the LOS of an enemy within 18". You may be deployed (or placed using the Treefall or Ambush talent) with a Camouflage Token, including after any Infiltrate movement. See page 88 for the rules for Camouflage Tokens. | KNW | S | HW |
Hunt
Skill | Effect | Attribute | Action | Paths |
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Hunt | You employ Hunt to locate a hidden enemy. A successful Hunt test removes all Stealth or Camouflage Tokens and/or the effect of Chameleon from a target that is in LOS or would be in LOS if not utilizing one of these talents or skills. A Hunt test is an Opposed test against the Stealth or Camouflage skill of the target. If the target does not have the appropriate skill, the TN of the test is 4. | KNW | F | H |
Stealth
Skill | Effect | Attribute | Action | Paths |
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Stealth | You employ Stealth to allow you to move and remain hidden. A successful Stealth test results in you gaining a Stealth Token. Stealth tests are -4 if the entirety of all movement during your activation, including any Free Moves, is not conducted while Concealed by terrain or low visibility with respect to all enemies and neutrals. Stealth tests are -2 if your base is over 25mm, and -2 if you are a Large Target. You may be deployed (or placed using the Treefall or Ambush talent) with a Stealth Token, including after any Infiltrate movement. You cannot gain or be deployed with a Stealth Token if at any point you meet or have met any of the conditions under which Stealth Tokens are lost. (See Stealth Tokens). | AGL | S | HM |
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