Vezarin

Barely trainable, but ferocious in packs, Vezarin harass and disrupt the enemy. Often by eating him! Vezarin are a fickle asset to any Keshark. They can only be asked to perform the most basic of tasks and separated from their master they can be more harm than good. But when used properly they are often irresistible.   https://www.dgsgames.com/vezarin/  

Vezarin


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
8d6Bite d6**441d4Warbeast, Leap Attack, Infiltrate, Pack Attack , Fast13

Warbeast

You are Feral, with the following exceptions: You can earn and use Fatestones. You may gain AP, but have the following limits on Advances: Treat +1dl KNW as +1dl General Skill, Rise of a Hero as +1dl MAR/RAR, and may not choose any Talent with a KNW or DISC pre-requisite.

Leap Attack

On a turn in which you count as Charging, you cancel the use of the Counterattack talent by any enemy with which you are engaged.

Infiltrate


TalentEffectPre-reqsPathsCost
InfiltrateYou may make a Free Move up to your SPD after all friends have deployed at the start of an encounter.AV4 or lessHM1

Pack Attack

When you attack, you gain +1dl to your MAR for every friend with this talent, beyond the first, that is engaged with the target.

Fast


TalentEffectPre-reqsPathsCost
FastYou have a SPD 8 or above. You make variable moves at +d6”. [M]SPD 8+ or FlyG0

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