Dreams
Dreams are a powerful force in modern science and magic. They form the basis of how humans, and many humanoids, understand the world around them. As such, harvesting dreams has become an essential operation with amazing opportunities for hardworking entrepreneurials. And while dreams may be caught anywhere, the purest product can be mined and sourced at Dream City, a modern cloud-based city that has evolved to catch the fickle dream-currents to collect quality dream-stuff with specialised dream-nets and other proprietary dream catching apparatus.
Dreams are exported throughout the known world either bottled, or as oxidised powdered dreams held in creams, powders and tinctures.
For information on which dream product is right for you, please visit your local apothecary.
Properties
Geology & Geography
While dreams can be found wherever mammals congregate, some dreams are more powerful than others. Dream City is located over the most powerful atmospheric dream currents, and is capable of moving when they move. That's why Dream City deserves its reputation as the best location to set up your dream harvesting industry.
Life & Expiration
Dreams in their original form have a half life of between 5 minutes and three days, depending on storage.
Oxidised dream has a half life of around a hundred years, but it must be noted that the processes of oxidation and reduction will not give you the original dream back again.
History & Usage
Everyday use
Dreams are useful in various forms, depending on the nature of the dreams
- torture
- sleep therapy
- motivational tool
- inspiration
- spell component
- building material (for beanstalk castles and other floating castles)
Cultural Significance and Usage
Dreams are culturally significant for many peoples, with techniques to catch, neutralise and better use dreams playing an important part of early science and as one of the earliest spell notations.
Catching dreams and using dreams as spell components is well documented in oral traditions from all realms.
Manufacturing & Products
- Dream Sand
- Tincture of Dream
- Essence of Nightmare
- Bane
- Euphoria
- Dream Dust (manufacturing byproduct with highly addictive properties)
Hazards
Sleep walking, Dream paralysis, Haunting, Prophetic Visions, Nausea, Narcolepsy, Paranoia, Euphoria.
Meticulous handwashing is essential when working with any industrial sleep collecting apparatus.
To discover more about Dream City's exciting opportunities, and the lucrative dream market, find The Dream Team and discover how Dream City can make you a whole heap of cold hard gold. The Dream Team can be found at the municipal offices, third floor. If travel is difficult for you, try dreaming about the opportunity tonight. And don't forget make your dream as explicit as possible and ask for me, Gertrude Starspell so that we can make your dreams come true.
Odor
Depends on the dream. Dreams carry their own distinctive odours.
Taste
Marshmallows
Color
While some people insist dreams have an aura, pure dream-stuff appears to be colourless
Boiling / Condensation Point
-100 degrees
Melting / Freezing Point
-218.4 degrees
Density
approximately 1.225 kg/m3
Common State
gaseous
Now there's a fascinating take on the prompt - dreams as a resource! It is a great, fascinating idea, and I'd love to know more about how they are captured/refined/produced, and used :D Great stuff!
Creator of Araea, Megacorpolis, and many others.
Thank you so much for your kind words. Yes, I'd also love to know more about how they're captured, refined and produced...but when I get an idea, I'll be sure to fill it in!!. :)