On Locks and Keys: An introduction to Flight of the Delirium
Locks and Keys
There is no magic in Flight of the Delerium. There are, however, quantum keys, literal keys that one can use to achieve many strange effects. They are the evidence of a bygone race that commanded the universe and shaped it as they saw fit. The keys are treasures desired by all, but are innert without attunement or the aid of a keymaker. Keymakers are those who can activate keys and create then from materials gathered from The Great Race's ruins. They also create locks, devices that can control the keys more effectively and increase their strength. When the locksmith built the Delerium, the mysterious figure included locks on the ships engine which could amplify the power of any key within, castings its ability on a massive scale. This feature comes standard on all modern ships, as keymakers follow in the locksmith's footsteps. by butterfrog
The Locksmith and The Watchmaker
There are two enigmatic figures who have achieved legendary almost mythical status in the world by the time the players enter it. The Locksmith was an individual who learned of the unique qualities found in Keys excavated from strange ruins. He or she discovered the art of attunement and perfected this art. The Watchmaker played an equally important role. It was this mysterious figure who invented the airship and connected the world in ways few could imagine. They were close friends until their dying days according to the legends and frequently worked together to build and invent increasingly Moore wondrous marvels. Artifacts associated with either individual are considered the most valuable finds one could hope for. Anytime some failed invention gets discovered explorers from all over the world Journey to the location I'm practically tear the Earth apart in search of more. Exploration is at its peak at the time the players into the world. Much of the world is left undiscovered and recent events lead many to believe that these two strange figures a journey much further than anyone previously thought. by min nguen
Worlds Away
Flight of the delirium is a setting the takes advantage of science, taking creative liberties wherever it may. As such, many players have the option to venture into alternate realities and other planes of existence in search of the next great discovery. These other worlds will be as similar or as different as the players and the GM dictate.
Historical Experimentation
While the world is quite similar to our own Victorian era, their are many elements that are different as history took a different path. This allows the creation of stories that experiment with historical events, changing various elements and seeing what outcomes might come of it. Players will routinely travel along the path of alternate realities as they explore the multiverse.
To Fit In Or Stand Apart
Characters will often find themselves in the middle of the ever-present societal issues that appear in the world. The differences between the rich and the poor as well as the powerful and the weak can result in tense situations. Violence can occur quite quickly should players stand their ground, even if they're only fighting for what they believe is right. Moral quandaries will present themselves and the players will need to discuss among themselves which paths to take.
Do they maneuver through the world freely, doing what they can to ensure they do not gather any attention, where do they stand on opposite of the world and its people, living on the edge of the law, or completely opposed to it, for whatever reason they have.
Do they maneuver through the world freely, doing what they can to ensure they do not gather any attention, where do they stand on opposite of the world and its people, living on the edge of the law, or completely opposed to it, for whatever reason they have.
What if you aren't a player?
You might be reading this and not have any interest in tabletop role-playing games. This is not an issue, for this game is as much about the world as it is the actions of its players. There are many stories to enjoy as you peruse the articles within. While many articles will have elements of RPGs within them, the content being told that builds the world is always the first priority.Remove these ads. Join the Worldbuilders Guild
This has to be my favorite page on your world yet. The header is stunning (shoot, I wish I could paint)...but that KEY,....that is so freaking hot. LOVE IT!
Storyteller, Cartoonist,..pretty awesome friend =)
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Why hello! Thanks for liking and following! This be my summer camp world. Can't wait to come back to it too. Also, yes. That key was absolutely perfect. I'm sooooo happy I found it. Artwork has been very hard to find for this world, which I find surprising. I mean... steampunk. I'm glad you enjoyed it and again, thanks so much.