General Features The epitome of living alongside nature, many of Thundertree’s buildings and structures have been built and designed to blend in with the natural surroundings. Trees are rooting inside of structures and buildings, windows are not blocked off with glass or barriers, animals have freedom to living in communion with the inhabitants of Thundertree. It's a prosperous and functional ecosystem home to the Druids who protect Neverwinter from the Fey-wild creatures crossing the Feycross in Neverwinter Wood. Buildings. A building in Thundertree is generally made from all natural materials like wood, clay, and stone. Around 8 feet high. Their roofs are made of clay shingles, thick tree branches, and vines. Furnishings are mainly wooden chairs, tables, dressers, etc. Trees and Brush. Trees average 30 to 40 feet tall and provide cover. Brush consists of large bushes. Areas of Thundertree 1. Westernmost Cottage In the shadow of an old tree is a gorgeously green and stone cottage with a clay roof. Weeds are rampant here, grass is overgrown, and there is a clear moss seemingly welcomed on the walls of the structure. 2. Cottages The homes of prosperous shopkeepers and well-off farmers in the town. Several young trees have grown up in the midst of the structures living in harmony with the home owners. Treasure A merchant who lives in the Eastern Cottage is not home and has a chest full of coins hidden under the flagstone floor of his home. A thorough search of the interior of the eastern cottage and a successful DC 10 Wisdom (Perception) check reveals an old chest among the roots of the tree growing up through the house. The chest contains 700 cp, 160 sp, and 90 gp. 3. The Brown Horse A tavern renowned for its excellent ale. A signboard by the door of this large building shows the image of a workhorse holding a flagon of ale. Four patrons occupy the Tavern. They are local Druids of Thundertree. [Depending on the existence of the Shadows, they're either worried about their friends and waiting to hear from Sartoris, their gossiping about how they're in danger and worried about Ono, or they're whispering rumors about nothing of note. The interactions with them are pointless. The eastern half of the building is the common room, while the western portion holds the kitchens and the brewer’s vats. Huge wooden tuns stand to the west, and a faint smell of yeast permeates the air. The ale is fresh and it's absolutely delicious. 4. Druid’s Watch When Sartoris visits Thundertree, this is where he makes camp. This small house appears to be in better condition than the other structures nearby. The doors are reinforced with heavy wooden logs, and thick shutters protect the windows. Developments [Orbit stops by to see Sartoris, but he isn't home] Orbit explains that Sartoris is a member of the Emerald Enclave, a widespread group of wilderness survivalists and protectors who preserve the natural order while rooting out troublesome threats. The enclave works to restore and preserve the natural order by keeping the elemental forces of the world in check, preventing civilization and the wilderness from destroying one another, and helping others survive the perils of the wilds. Especially since the Druids of Thundertree have been known to protect a Feycross in Neverwinter Wood. It's not confirmed that one even exists, but the Druids have been telling Neverwinter how they are they're protectors for generations. The goblins at Cragmaw Caslte are a threat to the delicate balance, so the Druids have begun working with them to maintain peace. Then this darkness hit the edge of Neverwinter Wood and things got disrupted. It's unusual for him to be missing at this time of day. This watch post contains nothing of value. 5. Farmhouse To its south, this house abuts a field with thick patches of prosperous vegetation, fruits, and farming that is well tended. Within the structure, other than typical living furnishings and such, are various tools for farming practices. There is an awful smell permeating from the eastern edge of the structure, which is open to a deep thick overgrown grassy pen of some sort. There are large bags filled to a bursting swell tied off with weeds. If the players enter, this is a pen filled with chickens used to harvest their excrement and be used as fertilizer. 6. Store This is the town's general store. There are typical common items for purchase. The general store owner is a male elf. He wears studded leather armor and a shortsword in the scabbard at his hip. A careful investigation also reveals a potion of healing in his belt pouch, he holds 23 gp and 35 sp. 7. Mage's Tower This tower is the home of a powerful mage. He is the protector of Thundertree. He is a member of the Emrald Enclave, but in more of a strategic role. He is committed to staying here in Thundertree, running the Circle of Dreams Druids, and protecting their home from invasion while the other members scout for danger. At the top of the hill stands a round tower with a cottage attached. Both are in good condition. A door leads into the cottage, and several arrow-slit windows are visible in the tower. The Druid of this watchtower has two pet giant spiders at the entry that keep watch. Tower. The mage lives in the tower — a single room with a 40-foot-high ceiling. A 5-foot-wide staircase circles the interior, rising to the closed rooftop. Heavy wooden beams and stair supports crisscross the tower interior. Cottage. The cottage contains normal furniture some of which is draped in fresh webbing, but nothing of value or unsual. Treasure A locked wooden chest on the tower floor holds the mage’s treasure: 800 sp, 150 gp, four silver goblets set with moonstones (60 gp each), a scroll of misty step, and a scroll of lightning bolt. Beneath the coins is a rusty old battleaxe of dwarven manufacture. Runes in Dwarvish on the axe head read, “Hew,” and the rust is misleading. Hew is a +1 battleaxe that deals maximum damage when the wielder hits a plant creature or an object made of wood. The axe’s creator was a dwarf smith who feuded with the dryads of a forest where he cut firewood. Whoever carries the axe feels uneasy whenever he or she travels through a forest. 8. Ol' Smithy The local Blacksmith of Thundertree. A wide chimney and piles of firewood jumbled outside the walls of this building suggest that it is the smithy in this town. While metal is not the material of choice, various other forms of tanning, leathering, and wood working materials are used to forge a more natural source of equipment. A variety of old tools — tongs, bellows, hammers, and a pair of iron anvils — are scattered around the interior of this building. There are common, uncommon, and rare wood and leather based items for purchase. 9. Herbalist’s Shop This is an herb and alchemy shop. Players can purchase common and uncommon herbs, spices, or potions. This shop is cluttered with storage shelves and various jars of herbs, spices, and potions. There are books on herbalism and alchemy as well. A small wooden case is hidden in a compartment beneath the storage shelves. A character searching through the shelves can find the case with a successful DC 15 Wisdom (Perception) check. Treasure The case is worthless but contains a gold necklace with a fine emerald pendant (200 gp). 10. Town Square Encroaching underbrush has yet to engulf the square. It seems as though this place has been purposefully well kept and trimmed back for a distinct reason. This is where the Circle of Dreams gather in ceremony to dream walk together. [Circle of Dreams, Walker in Dreams abilities] On the east side of town, the lane opens up to form a small square. Several buildings surround the south side of the square, but a larger, more sturdy looking structure to the north looks like it should be a barracks of sorts. One lane leads southeast, another heads southwest around the hill in the middle of the town, and a third way meanders north. In the middle of the square, standing tall and proud, is a pristine wooden statue of a female elf holding a spear and a shield. The statue seems to be perpetually illuminated by a beam of moonlight with a bluish gray overcasting spotlight. There doesn't seem to be a source of the light, only that the light is present. Religion Check, DC 13: You can tell that this statue is of the famous "Moonlit Mystery, the Silver Sehanine Moonbow. She is known as the 1 in 3 part Goddess Angharradh. Angharradha is a triune goddess of wisdom and the fierce mother-protector of the elf druids. Her three aspects are: Aerdrie Faenya, wild goddess of the winds and weather, as well as patron of the avariel; Hanali Celanil, the Winsome Rose, goddess of love, beauty, art, and enchantment; and the Moonlit Mystery, silver Sehanine Moonbow, goddess of all life’s mysteries, including mysticism, prophecy, death, and dreams. In legends, these goddesses are often separate entities from Angharradh, and frequently depicted as daughters or consorts of a druid clutching a spear and shield. The statue can be knocked over with a successful DC 20 Strength check. Detect Magic Reveals The statue has Illusion Magic on it. Identify reveals that during the Ceremony of Dreams, anyone sleeping under the statue becomes effected by the spell "Dream" and is visited by Sehanine Moonbow. 11. Garrison For the residents of Thundertree, living so close to Neverwinter Wood demands constant vigilance. Arrow-slit windows confirm that it's built to serve as a small keep in times of emergency. 10 Members of the garrison are inside this building, doing random things, nothing of note or importance. Someone can train with a member is they desire but it will not return any benefit or information. The interior of the building contains random furnishings, and the main room has a ladder leading through a trapdoor to the roof. The chamber to the north contains two double bunks, while the chamber to the south has three double bunks, providing quarters for ten soldiers altogether. To the northwest of the main area of the barracks is a kitchen and pantry, containing piles of sacks and barrels that salt meat. 12. Weaver’s Cottage Random baskets, trinkets, and pouches made by a weaver. This is both their home and their shop. Common bags and baskets can be purchased here. 13. Just another empty home. The doors to this cottage are locked from the inside, requiring a successful DC 20 Strength check to force open. The shutters are also closed and locked from inside and can be forced with a successful DC 15 Strength check. There is nothing of value in the home, and it seems like a normal dwelling of one of the residents here in Thundertree.