Alzillar Settlement in Gereth | World Anvil
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Alzillar

Long ago, a magical cataclysm shattered the lands near the coast of the Sea of Sorrows, shearing away tons of rock and exposing rich veins of copper and silver ore. In the years that followed, miners settled nearby, giving rise to the town of Alzillar. The settlement is mostly made up of squat stone structures that resemble igloos, their domes good at supporting the weight of snow and deflecting the cold wind. Most homes are dug out of the rock and include deep cellars laden with preserves. The remaing, larger structures, such as the town's inns, warehouses, and manor houses are made from a combination of stone and wood.   The miners of Alzillar dwell here all year. Ramps carved into the cliffs lead down to the shore, where stone docks protrude into a shallow bay that freezes by late fall and doesn't thaw until early summer. Alzillar imports most of its food, clothing, and other necessities. Ice fishing is a popular pastime among children, but all able-bodied adults are expected to toil in the mines.   The town has three leaders, who form a ruling triumvirate that handles trade negotiations with representatives of other settlements and disperses supplies among the townsfolk. Each member is a representative from one of the town's founding families. Triumvirate members serve for life or until they resign, and they are known to take bribes, rewarding families who pay them in coin or precious ore with supplies of higher quality or in greater quantity. The current members are Tharkus Gromm (LN male hobgoblin thug) ; Darva Margaster (NE female lizardfolk mage) ; and Zalaron Daska (NG male human veteran).
Alzillar cover
Type
Town

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