Velleheim
Velleheim is the largest settlement in Imrand, located in the bleak heart of that land. Here, caravans from the north converge with traders from across Imrand to swap goods and rumors. Fishers, trappers, furriers, and sellswords rub elbows in the town's taprooms, and gruff hobgoblins, wide-eyed travelers, and skulking ne'er-do-wells wander its streets. Merchants from the north trade dyes, hardwood, dried herbs and spices, textiles, fruits, wines, and other commodities for scrimshaw and other items made from the bones of the knucklehead trout that populate the region's rivers and lakes.
The town is situated atop a hill southeast of the mountain known as Z. From its windswept perch, Velleheim has a commanding view of the surrounding area, and an attacking force must climb the barren hillside under fire from archers before it can assault the outer wall. The circular wall that surrounds Velleheim stands 30 feet high and is made of tight-fitting stone blocks. Defenders
stand atop a planked walkway that hugs the interior of the wall. Spaced along the wall are stone watchtowers, wherein guards can take shelter during blizzards and warm their hands and feet by iron stoves.
The buildings of Velleheim are plain wooden structures with pitched rooftops to keep snow from settling on them. Clouds of white smoke issue forth day and night from stone chimneys and holes in rooftops. Each community in Imrand has an elected speaker who leads the residents and represents their interests. The current speaker of Velleheim is Duvessa Shane. She has appointed Markham Southwell as her sheriff, making him responsible for training the town's militia and keeping the peace.
Type
Large city
Location under
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Very nicely done Tetsu, nice details which really show the character of the settlement
World Anvil Founder & Chief Grease Monkey
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