Inebriation
When enough liquid courage (two drinks) are imbibed make a DC 10 Constitution saving throw or advance one level of inebriation. Effects of inebriation are cumulative.
*Each size below medium increases the DC +2
*Each size above medium decreases the DC -2
*Poison resistance DC -3, immunity cannot become drunk.
*Drunken Monks DC -(level)
- Disadvantage on Persuasion and Deception; Advantage against Frightened
- Disadvantage on Ability Checks; Roll Hit Dice and gain temporary hit points
- Disadvantage on Saving Throws; Cannot dash or move more than 10ft in the same direction
- Disadvantage on Attack Rolls; Damage Resistance
- Become Unconscious
Remove these ads. Join the Worldbuilders Guild
Comments