Inebriation in Gierde'ard | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Inebriation

When enough liquid courage (two drinks) are imbibed make a DC 10 Constitution saving throw or advance one level of inebriation. Effects of inebriation are cumulative.

*Each size below medium increases the DC +2

*Each size above medium decreases the DC -2

*Poison resistance DC -3, immunity cannot become drunk.

*Drunken Monks DC -(level)  

  1. Disadvantage on Persuasion and Deception; Advantage against Frightened
  2. Disadvantage on Ability Checks; Roll Hit Dice and gain temporary hit points
  3. Disadvantage on Saving Throws; Cannot dash or move more than 10ft in the same direction
  4. Disadvantage on Attack Rolls; Damage Resistance
  5. Become Unconscious
  To cast a spell, make a DC 10 Constitution saving throw or the spell fails. The spell slot is not wasted. A short rest removes one level of inebriation; a long rest removes all effects of inebriation.

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!