Prisoner

Prisons of the mid-nineteenth century are hellholes of abuse and torture. The most common form of incareration is solitary confinement for the duration of the sentence. After the war, some states have begun the experiment of using inmates as a labor pool.   Unlike other careers, there is no chance for advancement and no skills are earned. Prison isn't a place to improve yourself. After rolling for the Event and Mishap (if necessary), roll for the duration of this term.

 

Qualification

Automatic if you've been assigned prison as the result of a Mishap in another career.

Term Success

If the term was not a Success, roll on the Mishap table.

Position
Success
Prisoner
END 7+

 

Term Duration

Unless otherwise noted by the Event or Mishap Table, roll 1D for the number of years that you spend in prison.

 

Skills and Training

Rehabilitation isn't the goal here. There is no training and no skills to earn.

 

Ranks and Bonuses

None.

 

Events

Roll
Event
2
Roll on the Mishap Table.
3
The governor grants you a pardon based upon new evidence. This term lasts one year and you get $150 and a horse as restitution.
4
You receive an early release. Take a -2 modifier on your Term Duration roll (minimum of one year).
5
The prison is crowded and you spend your term with a cellmate. Gain an Ally.
6
You save a fellow inmate's life when an accident occurs. Gain a Favor.
7
The sand of your life falls through the hourglass and not a damn thing of note happens.
8
A card shark teaches you their art. Gain +1 Gambling.
9
You end up in a Mexican prison. Gain +1 in Language (Spanish).
10
An article is written about you in a big city newspaper. Gain +1 REP.
11
There is a prison break. If you decide to join it, you're free and there is a 1D x $100 on your head. Take a -2 modifier on your Term Duration roll (minimum of one year).
12
A dying inmate gives you a potentially valuable piece of information.
 

Mishaps

Mishaps don't end prison terms. Roll for duration as normal.

Roll
Mishap
1
Injured. Roll on the Injury Table.
2
You shouldn't have said that to the warden. Gain an Enemy.
3
You wouldn't have punched that guard if he didn't deserve it. Add +1 when rolling for your term duration.
4
Another inmate takes an intense dislike to you that ends in an ugly fight. Roll on the Injury Table and gain an Enemy.
5
You're convicted of another crime (either one in prison or prior to this term) and you must serve another term in prison.
6
Severely Injured. Roll twice on the Injury Table and take the lower result.
 

End of Term Benefit and Cash

$10


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