Rancher

Raising livestock is the perfect job if you like the great outdoors (freezing could and broiling heat), meeting people (rustlers), and (wolves, beats, and mountain lions, not to mention your own such critters).

Qualification

END 7+

Term Success

If the term was not a Success, roll on the Mishap table.

Position
Success
Advancement
Rancher
END 6+
INT 7+
 

Skills and Training

If this is your first term in any career, take all of the Career Skills at level-0 as your "basic training". If a skill is already at level-0 or higher, it does not get increased. If this is not your first term overall, but it is your first term as a Rancher, you may take any one Career Skill at level-0.

Roll
Personal Development
Career Skill
Advanced Education EDU 8+
1
+1 STR
Animals (Husbandry)
Admin
2
+1 DEX
Animals (Handling)
Language
3
+1 END
Firearms
Animals (Veterinary)
4
+1 INT
Survival
Investigate
5
Survival
Carouse
Medic
6
Athletics
Drive
Trade
 
Roll
Rancher
1
Animals
2
Melee
3
Firearms
4
Gambling
5
Trade
6
Carouse
 

Ranks and Bonuses

Rank
Rancher
Skill or Bonus
0
Hand
1
Drover
Animals
2
3
Trail Boss
Broker
4
5
Foreman
6
Rancher
+1 REP
 

Events

Roll
Event
2
Roll on the Mishap Table, but you don't have to change careers.
3
You get separated from the rest of the ranch crew in a storm. Roll Survival 8+. If you succeed, gain +1 Navigation. If you fail, roll on the Injury Table with a +1 modifier.
4
You catch someone cheating at cards. He goes to jail and you gain an Enemy.
5
People love your livestock, but they're not all that interested in paying for it. Gain +1 Firearms. Roll 1D, on a 1, roll on the Injury Table.
6
You drive livestock to the big city and gain some unusual experience. +1 Culture (Underworld) or +1 Liaison.
7
Roll on the Life Event Table.
8
It's a dirty job, but someone needs to do it. +1 to a Trade
9
An expert takes you under their wing. Roll EDU 8+ to increase any one skill that you already have by one level.
10
Life on the range can be inspiring. +1 Art
11
One of your colleagues is killed in an accident. Thanks to dead man's boots, you gain an automatic promotion.
12
A city slicker makes you a character in one of his books. +1 REP
 

Mishaps

If a mishap occurs, the term ends before completion. Do not roll for an end of term benefit or cash. Roll 1D /2 to determine how many years the term lasted.

Roll
Mishap
1
Injured. Roll on the Injury Table.
2
If you're Rank 5 or lower, you're accused of stealing from the ranch. There's not enough evidence to convict you, but you're told not to show your face around there any more.
3
After a long drive to market, you go on a week-long bender. Gain the mother of all hangovers and lose your job.
4
You fall in love with someone at the ranch. Roll 1D. On a 1-3, gain an Ally. On a 4-6 gain an Enemy.
5
You've been accused of rustling. It may or may not be true, but you'll need to serve a term as a Prisoner.
6
Severely Injured. Roll twice on the Injury Table and take the lower result.
 

End of Term Benefit and Cash

DM +1 on Cash if Gambling-1 or better, DM +1 on Benefit if rank 5 or 6

Roll
Cash
Benefit
1
$50
Weapon
2
$75
Horse
3
$90
+1 STR
4
$110
+1 END
5
$150
Contact
6
$200
Favor
7
$400
+1 SOC

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