Soldier

A soldier might serve in the US Army, the Confederate Army, or a foreign army. All soldiers must be male. If he attended the military academy, he automatically joins as an officer. Characters with a college or medical school education may attempt a commission roll to begin a war term as an officer.   Any soldier who serves in the Confederate Army has their military career end when the war ends. He receives no Mustering Out benefit for that term.

Qualification

END 5+

Assignments

Choose one of the following:
Infantry
You are a foot soldier.
Cavalry
You are a horse soldier.

Commission

For one term during the war, you can roll for a commission. If you succeed, you can roll again (once) for a promotion.

EDU 8+
DM +1 if college graduate

Term Success

If the term was not a Success, roll on the Mishap table.

Assignment
Success
Success (War)
Infantry
END 6+
END 8+
Cavalry
END 6+
END 8+
 

Promotion

For one term during the war, you can roll for promotions three times. At the end of the war, your rank reverts to the pre-war level (mass mustering out), but you retain any skills earned, your mustering out benefits are based upon your highest rank, and once you are in civilian life, you can legitimately use whatever rank you attained.

INT 6+
DM +1 if Military Academy graduate
 

Skills and Training

If this is your first term in any career, take all of the Career Skills at level-0 as your "basic training". If a skill is already at level-0 or higher, it does not get increased. If this is not your first term overall, but it is your first term as a Soldier, take Culture (Military) and Firearms (Long Arms) at level-0.
Roll
Personal Development
Career Skill
Advanced Education EDU 8+
1
+1 END
Firearms (Long Arms)
Medicine
2
+1 DEX
Recon
Engineer (Civil)
3
+1 STR
Stealth
Navigation
4
Language
Culture (Military)
Liaison
5
+1 EDU
Melee
Tactics
6
Gambler
Athletics
Jack-of-All-Trades
 
Roll
Infantry
Cavalry
1
Artillery
Artillery
2
Drive
Animals (Handling)
3
Firearms
Firearms
4
Stealth
Trade (Farrier)
5
Tactics
Survival
6
Gambling
Recon
 

Ranks and Bonuses

Rank
Enlisted
Skill or Bonus
0
Private
Recon
1
Private First Class
2
Corporal
Jack of All Trades
3
Sergeant
4
First Sergeant
Leadership
5
6
Sergeant Major
 
Rank
Officer
Skill or Bonus
0
Second Lieutenant
Leadership
1
First Lieutenant
2
Captain
Leadership
3
Major
4
Lieutenant Colonel
Tactics
5
Colonel
6
Brigadier General
+1 SOC
 

Events

Roll
Event
2
Roll on the Mishap Table, but you don't have to change careers.
3
When your superior was killed, you took over command of your unit and held your position. DM +2 on your next promotion roll.
4
Roll on the Life Event Table.
5
You were assigned to an artillery unit. Gain one level of either Artillery or Drive.
6
You were assigned to a scout unit. Gain one level in either Recon or Stealth.
7
There's a war going on. Roll on the Injury table.
8
You get an assignment at headquarters. Gain one level in Liaison, Admin, or Deception.
9
You got a sweet assignment. DM +1 on the Benefit roll for this term.
10
Your unit's supply situation was terrible. Gain a level of Survival.
11
You were assigned to a post on a reservation. Gain a level of Culture for a specific native people.
12
You've earned a commendation for extreme gallantry. You are automatically promoted. If you are enlisted, you may instead accept a commission to Second Lieutenant. If this occurs during your war term, this is a permanent promotion and your end-of-the-war rank is one higher than your pre-war rank.
 

Mishaps

If a mishap occurs, the term ends before completion. Do not roll for an end of term benefit or cash. Roll 1D /2 to determine how many years the term lasted.

Roll
Mishap
1
You violated the code of military conduct. Your next term is on the Prisoner track.
2
You went AWOL. The army has a warrant out for you.
3
You developed a rivalry with another soldier that got completely out of hand and both of you were cashiered out. That soldier is now an Enemy.
4
Your commander sent you into an ambush and you were the only survivor. When you confronted him about it, he had you court martialed. He is now your Enemy.
5
Injured. Roll on the Injury Table.
6
Severely Injured. Roll twice on the Injury Table and take the lower result.
 

End of Term Benefit and Cash

DM +1 on Benefit if Rank 5 or 6
DM +1 on Cash if Gambling-1 or better

Roll
Cash
Benefit
1
$10
+1 END
2
$20
+1 EDU
3
$50
Ally
4
$80
Horse
5
$100
Weapon
6
$150
Contact
7
$200
+1 REP

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