As you wander through the world, you'll come across a great many people. Different clans, nations, people, and cultures, it stands at the heart of Hesli. Your interaction with these groups determines the things you can do. From the smallest scale of your behaviour towards the tavern owner to completing quests for a kingdom, you build a reputation with each interaction with that individual or organisation. It can go multiple ways; if you treat the tavern owner respectfully, you might get a discount on your sleeping accommodation. On the other hand, treat them poorly, and you might end up paying more than usual or even unwelcome to stay at all.
Rewards and Penalties of Your Reputation
Good behaviour and helping out communities in need increases your reputation for the better with that specific group or individual. The opposite earns you a bad reputation. However, be mindful of the customs and traditions of the cultures you visit. Something that might be normal and acceptable for one can be taboo or strictly forbidden for another.
So, what can you do with the reputation that you build up during your journey? There is a variety of things that it influences. As stated, you can get discounts from shops and taverns with a good reputation, but there is more. You can unlock character and faction-exclusive quests, locations, items, and even people. You might get invited to traditions and events as an honoured guest. Most importantly, your reputation directly contributes to the influence you can exert over people. With a poor reputation, a call to arms might not be answered, or a dire warning may not be taken seriously.
It takes many good deeds to build a good reputation, and only one bad one to lose it.— Benjamin Franklin
A bad reputation makes life more difficult and varies from one place to another. The penalties can depend on your previous actions that have made you notorious. For example, if you steal from the poor, the rich might steal your belongings or coin. Killing innocents makes guards more alert to your every move when wandering through town. Beware of the relations between clans, villages, and nations. Your actions from one town can alert another, and they might take pre-emptive measures to keep their people safe.
Reputation all the way!
Hell yeah! \m/