PULSAR
Ship Concept
PULSAR (Pioneering Utility & Logistics Starcraft for Advanced Research) is a ship classification designed by Mark Henderson, owner of private undustries on Earth to make the first manned FTL trip to an earth-like exoplanet. To meet the needs of the mission, the ships would need to by highly adaptable, serving as a means of transport, a base of operation, and have the abilities to process raw materials and produce equipment the colony would need. Unlike the concepts of many colony ships, the designers felt it nececarry to account for all possibilities. These included hostel sentient life, so while serving in these other roles, the ship also serves as an armored weapons platform capable of defending itself and the settlement.
Design
The core design prencibal for the PULSAR class ship is modularity. Each chunk of the ship with a designated purpose is a module called a Sector. These sectors can be combined and ordered in any way needed, giving the ship adaptability to meet the missions specific needs. The sectors are designed in a way to allow passengars to have their feet face towards the engine secontion of the ship located at the rear of the vessel. Below are a list of the different sectors and what they do.
Common across all sectors
Propulsion Sector
Power Sector
FTL Sector
Engineering Sector
Command Sector
Crew Sector
Hydroponics Sector
Cargo Sector
Flight Sector
Services Sector
Defence Sector
Front Sector
Weapons
While this class of ship was not a designated war fighting platform, it still hosts armaments. Below is a list of these different types:
Dust Gun
The primary weapon of the ship is the dust gun. This is a rail-like weapon that spans the length of the ship. Instead of firing large projectiles, it instead fires small uranium particles at relatavistic speeds, creating a staggering amount of kenetic energy and a fusion release of energy at impact. Some limitations of this weapon system is the large amount of power it takes to fire at max output and the incredible timings and tolerances of the system to work correctly. The whole ship also needs to be pointed and carefully aimed at the target.
Missile Launchers
Missiles are carried in the center-line of the ship facing both up and downwards relative to the ship. These can be loaded with different types of devices such as warheads, counter measures, and probes. The location on the ship is so that armor plating can be angled to prevent the bays being hit and the missiles can fire then turn and burn in the direction of their target. Ship orientation does not matter.
Anti-personelle Turrets
Turrets mounted alongside the ship to fight off shuttles, boarding parties, and missiles. They are close range only and have limited ammo. They can be equipt to fire mutiple types of ammunition to acheive different outcomes if needed.
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