House Rules

HR-01: Initiative Rolls  
  • If multiple players roll the same total initiative, the players decide among themselves the character order.
  • If a player ties initiative with an opponent, player goes first.
  HR-02: Leveling up/HP  
  • Option-A: Roll HP/level; max HP at lvl 1, of course
  • Option-B: Take average HP; max HP at lvl 1, of course
  HR-03: During character creation, for stats, you can do point buy, standard array, or you can roll for stats three times and pick the best of three.  
  • If after three rolls you don't have set that is higher than a 72, one additional set of rolls will be allotted until you do.
  • Stat rolls are only allowable from the #dice-roller channel of the CFG Discord server.
  HR-04: Flanking rules are in effect per DMG pg. 251
Flanking on Hexes - When a creature and at least one of its allies are adjacent to an enemy and on opposite sides of the enemy's space, they flank that enemy, and each of them has advantage on attack rolls against that enemy. On hexes, count around the enemy from one creature to its ally. Against a Medium or smaller creature, the allies flank if there are 2 hexes between them. Against a Large creature, the allies flank if there are 4 hexes between them. Against a Huge creature, they must have 5 hexes between them. Against a Gargantuan creature, they must have at least 6 hexes between them.
  Rogues are the only class that can ignore this rule and only ever need a single adjacent ally to benefit from flanking.   HR-05: Once combat has concluded, initiative order will be maintained to determine immediate actions.

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