Rules: The Fellowship Phase
A Fellowship phase marks the conclusion of the current Adventuring phase, and as such typically takes place at the end of a gaming session.
It represents a week to one full season of game time, where players choose whether the company retires somewhere to spend the phase as a group or if they temporarily disband and each hero returns home by himself.
Once they are set upon a decision, they start taking individual turns to tell the Loremaster and the other players what they are going to do and where they are going to do it. In addition, players get to record the growth of their characters by spending their Experience points and Advancement points.
Fellowship Phase Structure
Destination
The players are free to spend the phase at any Sanctuary they have already opened during the game, or at home. The route bringing the company or each individual player-hero to his chosen destination is considered to take place ‘behind the scenes’ without Fatigue tests and consequences, unless the Loremaster or his players have a mind to play out the details.- The Company can choose to repair to a Sancturary. Characters in a sanctuary dedicate their time to telling and listening to stories and to the exchange of adventuring experiences.
- When a company disbands temporarily, each player chooses the location to which his character repairs to. Usually, heroes return home, as the player has decided that maybe the character needs to spend some time among his own folk, to refocus or meditate, or that he intends to develop his personal relationships at home. When a hero intends to invest his earned Treasure, he needs to return home.