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Human

Knowing the World

By far the most prolific species in Neomerin. They come from all over and have a variety of skills and knowledge. This is distilled down to a chance of knowing something about the type of place you were raised. This talent can be used for determining the likelihood of a thing. As the player, you state I believe ________ is likely to be in a _____ of this size. Roll a d8 and if it comes up a 1 you are correct.
  (Ex. I believe a blacksmith/library/ceremonial fire pit/tavern/fletcher is likely to be in a city of this size; I believe a witch doctor/medicine man/village elder would be the keeper of that type of info in a tribe like this; Villages of this size have hunting parties and stores of food for the winter months. )
Select the place you grew up and take the benefits provided.  
  • Tribes and Exiles: Gain tribe-wise at a 1 in 6 chance.
  • Rural Village: Gain village-wise at a 1 in 6 chance.
  • Major City: Gain city-wise at a 1 in 6 chance.
 

Hiding in Plain Sight

Because there are so many, humans have a far easier time disappearing into a crowd of people than their demihuman counterparts. Chances of standing out are based on how likely someone from your background being in the place you're at. Things like a known reputation or some sort of general renown will affect these chances (The son of the village elder is gonna have a harder time blending in than the average tribesman, likewise some city street urchins that grow up may fit in really will with exiles or in a rural village)   The Sneak skill can be used in place of this at any time.  
Tribes and ExilesRural VillageMajor City
Tribes and Exiles1 in 61 in 81 in 10
Rural Village1 in 81 in 61 in 8
Major City1 in 101 in 81 in 6

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