Human
Knowing the World
By far the most prolific species in Neomerin. They come from all over and have a variety of skills and knowledge. This is distilled down to a chance of knowing something about the type of place you were raised. This talent can be used for determining the likelihood of a thing. As the player, you state I believe ________ is likely to be in a _____ of this size. Roll a d8 and if it comes up a 1 you are correct.(Ex. I believe a blacksmith/library/ceremonial fire pit/tavern/fletcher is likely to be in a city of this size; I believe a witch doctor/medicine man/village elder would be the keeper of that type of info in a tribe like this; Villages of this size have hunting parties and stores of food for the winter months. )
Select the place you grew up and take the benefits provided.
- Tribes and Exiles: Gain tribe-wise at a 1 in 6 chance.
- Rural Village: Gain village-wise at a 1 in 6 chance.
- Major City: Gain city-wise at a 1 in 6 chance.
Hiding in Plain Sight
Because there are so many, humans have a far easier time disappearing into a crowd of people than their demihuman counterparts. Chances of standing out are based on how likely someone from your background being in the place you're at. Things like a known reputation or some sort of general renown will affect these chances (The son of the village elder is gonna have a harder time blending in than the average tribesman, likewise some city street urchins that grow up may fit in really will with exiles or in a rural village) The Sneak skill can be used in place of this at any time.Tribes and Exiles | Rural Village | Major City | |
---|---|---|---|
Tribes and Exiles | 1 in 6 | 1 in 8 | 1 in 10 |
Rural Village | 1 in 8 | 1 in 6 | 1 in 8 |
Major City | 1 in 10 | 1 in 8 | 1 in 6 |
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