Dead Air: Seasons by the World Anvil Publishing
Our ecosystem was dying. All of humanity's hope lay in Panacea: a scientific miracle that would repair the damage caused by centuries of hubris and neglect. Perhaps it was the sheer bulk of pollution to ingest. Maybe it was a flaw in the design of Panacea itself. Whatever the cause, humanity only had the briefest flight of hope before careening to the very brink of extinction.
Panacea, created to be our savior, had become the Blight. And nature was devouring all as it reclaimed the lands it had lost.
Dead Air: Seasons is a post-apocalyptic tabletop RPG inspired by ecofiction classics such as The Last of Us, Station 11, The Girl With All the Gifts, Contagion, Nausicaä of the Valley of the Wind, and others.
It is developed by the creative team behind Broken Tales, and runs on the same game system, Monad Echo, here amped up for a grim survival action experience.
Panacea, created to be our savior, had become the Blight. And nature was devouring all as it reclaimed the lands it had lost.
Dead Air: Seasons is a post-apocalyptic tabletop RPG inspired by ecofiction classics such as The Last of Us, Station 11, The Girl With All the Gifts, Contagion, Nausicaä of the Valley of the Wind, and others.
It is developed by the creative team behind Broken Tales, and runs on the same game system, Monad Echo, here amped up for a grim survival action experience.
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