Vision Types
Niya-Yur Vision Types
- Ultravision (aka low-light vision)
- Darkvision (aka infravision)
- Supravision (aka all visions plus more)
- Truevision (aka magical sight)
Niya-Yur Species Vision Types
- Elves
Darkvision 60ft(PHB pg 23) Ultravision 60ft, character does not have disadvantage in dim light scenarios - Dwarves Darkvision 60ft (PHB pg 20)
- Goblins Darkvision 30ft
- Hobgoblins normal vision
- Humans normal vision
- Gnomes Darkvision
60ft(PHB pg 37) 30ft - Yhatnar normal vision
Vision Details
Low-Light Vision
Low-light vision was a good ability as it allowed as its name suggests, a race to see better and further in low (or dim) light. This is how low-light vision appears in D&D 3rd edition for elves:low-light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.We can easily bring this into D&D 5th edition by almost keeping it as is. D&D 5th Edition Conversion Here is the 5th level conversion: Low-light Vision. You can see twice as far in dim light. You retain the ability to distinguish color and detail under these conditions. This would allow elves, for example, to double the distance they can see in dim light. A torchlight is bright out to 20ft and then dim out to another 20ft (40ft from the person holding the torch). With low-light vision, the torch-holding elf could see 20ft in bright light and 40ft in dim light (out to 60ft from where they are standing). They still receive the disadvantage for perception checks in dim light (but then so do races with Darkvision) – the only thing they cannot do is see in complete darkness, which makes sense for surface-dwelling elves and half-elves. Design Note: You could say that characters will low-light vision don’t have disadvantage in dim light instead of extending the range. This would be a good trade-off with Darkvision.
Races with Darkvision
The following races currently have Darkvision in D&D 5th RAW:- Dwarves – out to 60ft
- Elves – out to 60ft (except Dark Elves, who have it out to 120ft)
- Gnomes – out to 60ft
- Half-Elf – out to 60ft
- Half-Orc – out to 60ft
- Tiefling – out to 60ft
Reasoning
When D&D moved to the newer, simpler 5th edition they disregarded a lot of the nuance that made the earlier editions of D&D more detailed. This made the game simpler, but it lost a lot in the process. An example of this is darkvision and the lack of, what was in 3rd edition, low-light vision. Low-light vision gave someone the ability to see better in, well, low-light conditions. When 5th edition rolled around, it did away with low-light vision and just gave almost all races Darkvision instead – for simplicity. This is one of the areas where the simplicity of 5th edition fell down as elves and half-elves, who once had low-light vision, ended up with darkvision instead.
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