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Nephilim

Looking down upon the realms from Elysium since birth, Nephilim are celestial guardians charged by Boltar, to protect the weak and further the cause of justice. They are a people of otherworldly visages, with luminous features that reveal their celestial heritage.   All Nephilim will face their eventual death and some will ascension to become spiritual protector of Elysium. Be it fighting in the Abyss against demonic threats, or rescuing a city from peril, all their deeds are judged by Boltar in the end.  

Celestial Wanderers

Nephilim do not keep cities or societies of their own, instead choosing to be wanderers or guides, traveling to quell threats, and spread peace. While they are strident foes of evil, they typically prefer to keep a low profile. As they inevitably draw the attention of evil cultists, fiends, and other enemies of good, all of whom would be eager to strike down a celestial champion if they had the chance.   When traveling, they prefer hoods, closed helms, and other gear that allows them to conceal their identities. Nephilim are refined and polite and adopt high moral standards, but it is well known to be respectful in return. The celestial wanderers are not afraid of necessary violence.   Not all Nephilim follow this ordained path. Nephilim are susceptible to evil clouding their judgment much more so than their angelic brothers and sisters in Elysium. Most Nephilim follow their ordained path, but some follow a darker path becoming evil. These Nephilim are Fallen, their celestial abilities becoming darker as they become shadows of their former selves.  

BASIC INFORMATION

Anatomy

Nephilim are similar to humans, but more tall and muscular than most Human⁣⁣⁣ with the same range of skin complexions. The most recognizable feature of Nephilim's are their jewel-toned eyes which shine deeply in bright light. A fallen Nephilim takes on a much darker visage, the area around them noticeably stealing light and casting a dark aura around their figure. A fallen Nephilim's eyes burn instead of shine, revealing their true nature.  

Genetics and Reproduction

Nephilim are unable to have children. All Nephilim are born from the divine forge.  

CIVILIZATION AND CULTURE

Naming Traditions
When a Nephilim is born, they are given a name by a tending celestial being. Every Nephilim is given a different name; when a Primal Deity speaks their name, it can call them from anywhere in the Multiverse, except the Abyss.   Upon hearing their name called, a Nephilim can choose to answer the call and in a flash of bright light, will appear by the deities side.   Fallen Nephilim will curse their given name and choose another, removing the angelic ability to hear the call.   Male Names: Ansis, Bavak, Galad, Mahar, Raham, Samel, Vered   Female Names: Adara, Chana, Darah, Kayah, Navah, Riyah, Tirah  

Nephilim Traits

Your Natural character has a variety of natural abilities common with your ancestry. Choose between Protector Nephilim, Scourge Nephilim or Fallen Nephilim.  
Protector Nephilim
Protector Nephilim are charged by the powers of good to guard the weak, to strike at evil wherever it arises, and to stand vigilant against the darkness.   Protector Nephilim

Protector Nephilim

Ability Score Increase Choose one of: (a) Choose any +2; choose any other +1 (b) Choose any +1; choose any other +1; choose any other +1
Size Medium
Speed 30ft

Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.  
Radiant Soul
Starting at 3rd level, you can use your bonus action to unleash the divine energy within yourself, causing your eyes to glimmer and two incorporeal wings to sprout from your back. Your transformation lasts for 1 minute or until you end it as a bonus action.
  • You gain a flying speed of 30 feet.
  • As a reaction, when a creature you can see within 10 feet of you is the target of an attack, you can conjure a shield to give them +2 to their AC.
Once you use this trait, you can't use it again until you finish a long rest.  
Healing Hands
As an action, you can touch a creature and roll a number of d4s equal to your proficiency bonus. The creature regains a number of hit points equal to the total rolled. Once you use this trait, you can’t use it again until you finish a long rest.  
Celestial Resistance
You have resistance to radiant damage.

Languages. Common, Celestial

 
Scourge Nephilim
Born with a searing urge to burn, Scourge Nephilim can be described as a purifying divine flame. Many Scourge Nephilim wear masks to conceal their charred features, revealing themselves only to those that they trust, or during battle to strike fear into their foes.   Scourge Nephilim

Scourge Nephilim

Ability Score Increase Choose one of: (a) Choose any +2; choose any other +1 (b) Choose any +1; choose any other +1; choose any other +1
Size Medium
Speed 30 ft

Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.  
Searing Wrath
Starting at 3rd level, you can use your bonus action to unleash a blazing wrath from within yourself, causing a searing halo of fire to radiate from you. Flames pour out of your eyes and mouth, and threaten to char you. Your transformation lasts for 1 minute or until you end it as a bonus action.
  • You can use a bonus action to erupt with flames, you and each creature within 5 feet of you takes fire damage equal to half your level (rounded up).
  • You shed bright light in a 10-foot radius and dim light for an additional 10 feet.
Once you use this trait, you can't use it again until you finish a long rest.  
Flame Bearer
You know the Sacred Flame cantrip. Charisma is your spellcasting ability for it.  
Bronzed Flesh
You have resistance to fire damage.  
 

Languages. Common, Celestial

 
Fallen Nephilim
A Nephilim who was touched by dark powers as a youth or who turns to evil in early adulthood risks falling and becoming one of the lost, a type of nephilim whose inner light has been tainted by evil.   Fallen Nephilim

Fallen Nephilim

Ability Score Increase Choose one of: (a) Choose any +2; choose any other +1 (b) Choose any +1; choose any other +1; choose any other +1
Size Medium
Speed 30ft

Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.  
Necrotic Shroud
Starting at 3rd level, you can use your bonus action to unleash the tainted divine energy within yourself, causing your eyes to turn into pools of darkness and two shadowy flightless wings to sprout from your back. Your transformation lasts for 1 minute or until you end it as a bonus action.
  • The instant you transform, other creatures within 10 feet of you that can see you must succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn.
  • You can use a bonus action to pulse out dark energy, causing each creature within 5 feet of you to take necrotic damage equal to half your level (rounded up).
  Once you use this trait, you can't use it again until you finish a long rest.  
Mental Fortress
As an action, you can end one effect on yourself that is causing you to be either charmed or frightened. Once you use this trait, you can't use it again until you finish a long rest.  
Tainted Resilience
You have resistance to necrotic damage.
 

Languages. Common, Abyssal

by Palamarchuk Mikhail

Lifespan

A Nephilim is born as an adult and can live up to 150 years. Upon death, they return to Elysium as a spiritual guardians.
Average Height
6ft - 7ft
Average Weight
175 - 250 pounds


Cover image: by Livia Prima

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