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Breaker

A Breaker is a Mask who possesses the ability to shift into an alternative state, granting them unique advantages or attributes distinct from their normal form. Unlike Changers, who use their powers to change themselves, Breakers change to use their powers. This fundamental distinction sets Breakers apart, as their transformations are typically tied directly to the manifestation of their abilities.

Notable Examples:

Sub-Classifications (Internal Use):

  • Anomaly: Anomaly Breakers manifest anomalous or abstract forms during their transformations, often defying conventional physics and reality, granting them unpredictable and unconventional abilities.
  • Apex: Apex Breakers reach a state of heightened physical and mental abilities, becoming peak versions of themselves with enhanced agility, reflexes, and sensory perception.
  • Armored: Breakers with enhanced durability and strength.
  • Berserker: Berserkers undergo a transformation that enhances their physical strength and aggression, often sacrificing control for raw power.
  • Mimic: Mimic Breakers gain the capacity to mimic the traits or abilities of other beings within their altered state, allowing them to replicate powers, physical attributes, or skills temporarily.
  • Phantom: Phantom Breakers can shift into intangible or ethereal states, becoming insubstantial and immune to conventional physical harm while retaining the ability to pass through solid objects.

Encounter Protocol:

When encountering Breakers, immediate assessment of their altered state and its capabilities is paramount. Masks should prioritize understanding the specific nature of the Breaker's transformation and its associated strengths and weaknesses. Cooperation with Thinkers may aid in understanding and countering the Breaker's unique capabilities. Once the particular set of abilities for the breaker is understood, action can then be taken.

Countermeasures

  • Anticipation: Predict the Breaker's likely actions and movements based on their transformed abilities.
  • Disruption Techniques: Employ tactics that disrupt the Breaker's concentration, potentially preventing them from accessing their altered state or maintaining control over it.
  • Outrange: Utilize ranged attacks or tactics to keep a safe distance from the Breaker's altered state, reducing their effectiveness in close-quarters combat.
  • Support: Deploy Masks with abilities that can negate or counteract the advantages gained by the Breaker's transformation.

Power And Danger Scale (1-10):

Strength in Altered State:
  • Level 1-3: Minor enhancements to physical attributes.
  • Level 4-6: Moderate increase in physical strength and durability.
  • Level 7-8: Significant augmentation, surpassing the capabilities of typical humans.
  • Level 9: Exceptional strength and near-invulnerability.
  • Level 10: Unparalleled strength and invincibility, capable of near-absolute destruction.
Durability in Altered State:
  • Level 1-3: Slightly improved durability, minor resistance to harm.
  • Level 4-6: Moderate increase in resilience, capable of withstanding moderate damage.
  • Level 7-8: Significant durability, difficult to harm with conventional means.
  • Level 9: Exceptional resilience, near-invulnerability to common threats.
  • Level 10: Near-absolute invincibility, impervious to most forms of harm.
Mobility in Altered State:
  • Level 1-3: Limited mobility, potentially impaired movement.
  • Level 4-6: Moderate mobility, capable of standard locomotion.
  • Level 7-8: Significant mobility, potential for enhanced speed or movement capabilities.
  • Level 9: Exceptional mobility, often enhanced speed or flight.
  • Level 10: Unprecedented mobility, complete control over spatial movement or teleportation.

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