Tinkerer

Playing A Tinkerer

Tinkerers are inventors and gadgeteers who specialize in creating and manipulating mechanical devices. They are often depicted as eccentric inventors who are fascinated by the workings of machines and have a knack for building intricate devices that can perform a variety of functions. Tinkerers typically use their intelligence and dexterity to create and repair their devices, and they may have access to a wide range of tools and materials to help them in their work.
 

The Subniches

Alchemist
A class that uses the power of transmutation to change the nature of the world around them.  
Fleshcrafter
A class that has mastered the art of manipulating flesh and bone.  
Machinist
A class that uses advanced technology to create and control machines.  
Wayward Scavenger
A nomadic class that travels the world searching for valuable resources and ancient artifacts to sell to the highest bidder.

tinkerrev

Tinkerer Talents

Level 1
Gadget Belt: You start with a gadget belt that can hold up to three gadgets. These gadgets can be used to perform a variety of tasks, such as creating small explosions, producing light, or disabling traps.  
Level 5
Iron Will: Your mental fortitude has been hardened by your tinkering pursuits. You gain proficiency in Wisdom saving throws and advantage on saves against being charmed or frightened.  
Level 9
Tinkerer's Workshop: You gain the ability to create a temporary workshop at any location once per long rest. This workshop is equipped with all the necessary tools and materials needed to craft gadgets, potions, and other magical items.  
Level 11
Gadget Mastery: You gain the ability to create more complex gadgets with your tinkering tools. You can now craft gadgets that can deal damage, heal allies, or provide utility effects.  
Level 15
Inventor's Inspiration: You can inspire your allies with your innovative ideas and creations. Once per long rest, you can grant your allies temporary hit points equal to your level and advantage on ability checks or attack rolls.  
Level 19
Technological Apocalypse: You can unleash the full power of your technology in a single devastating attack. Once per long rest, you can create a massive explosion that deals 10d10 damage to all enemies within a 60ft radius.
 
Level
Additions
Spellcasting
1
Niche Perks, Niche Skill, Gadget Belt 2 Spells (To Lvl 1)
2
Ability/Skill 2 Spells (To Lvl 1)
3
Niche Skill 2 Spells (To Lvl 2)
4
Ability/Skill 3 Spells (To Lvl 2)
5
Iron Will 3 Spells (To Lvl 3)
6
Ability/Skill 3 Spells (To Lvl 3)
7
Niche Skill 4 Spells (To Lvl 4)
8
Ability/Skill 4 Spells (To Lvl 4)
9
Tinkerer's Workshop 4 Spells (To Lvl 5)
10
Ability/Skill 5 Spells (To Lvl 5)
Level
Additions
Spellcasting
11
Gadget Mastery 5 Spells (To Lvl 6)
12
Ability/Skill 5 Spells (To Lvl 6)
13
Niche Skill 6 Spells (To Lvl 7)
14
Ability/Skill 6 Spells (To Lvl 7)
15
Inventor's Inspiration 6 Spells (To Lvl 8)
16
Ability/Skill 7 Spells (To Lvl 8)
17
Niche Skill 7 Spells (To Lvl 9)
18
Ability/Skill 7 Spells (To Lvl 9)
19
Technological Apocalypse 8 Spells (To Lvl 10)
20
Ability/Skill 8 Spells (To Lvl 10)

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