Batswarm Spike
Rare Dart (Finesse, Thrown)
Requires attunement
Damage. 1d4+1 Piercing
Range. 20/60
Iron Efficiency. You gain a +1 bonus to attack rolls you make with this weapon. Circling Back. You can use a bonus action and speak a command word which turns the dart into a single bat that flies back to you from up to 120ft. away. The bat turns back into a dart in your open hand. If you do not have a free hand, the dart falls on the ground next to you. Batswarm. You can use an action to throw this dart at a creature within range and speak a command word. The dart transforms into a swarm of bats that attacks the target for up to one minute. When the swarm is killed, or if the target is killed, the swarm turns back into a dart and falls to the ground. You can use this feature once per long rest.
Range. 20/60
Iron Efficiency. You gain a +1 bonus to attack rolls you make with this weapon. Circling Back. You can use a bonus action and speak a command word which turns the dart into a single bat that flies back to you from up to 120ft. away. The bat turns back into a dart in your open hand. If you do not have a free hand, the dart falls on the ground next to you. Batswarm. You can use an action to throw this dart at a creature within range and speak a command word. The dart transforms into a swarm of bats that attacks the target for up to one minute. When the swarm is killed, or if the target is killed, the swarm turns back into a dart and falls to the ground. You can use this feature once per long rest.
Comments