Thunderbird
A thunderbird is a creature native to the tumultuous parts of the elemental Plane of Air. These elder elementals can sometimes make their way to the material plane, often taking immense storms and destructive tempests with them.
Bird of the Heavens. Despite their destructive capabilities, thunderbirds are also revered by some as symbols of power and strength. Many cultures consider them to be sacred beings.
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Thunderbird
Gargantuan Elemental, chaotic neutral
Armor Class
18
Hit Points
198 (12d20 + 72)
Speed
20ft., fly 120ft.
STR
16 (+3)
DEX
26 (+8)
CON
22 (+6)
INT
12 (+1)
WIS
22 (+6)
CHA
16 (+3)
Saving Throws
Dexterity +13, Constitution +10, Wisdom +11
Keen Sight. The Thunderbird has advantage on Perception checks that rely on sight
Flyby. The Thunderbird doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Living Tempest. A creature that touches the Thunderbird or hits it with a melee attack while within 5ft. of it takes 11 (2d10) Lightning damage.
Legendary Resistance (3/Day). If the Thunderbird fails a saving throw, it can choose to succeed instead.
Flyby. The Thunderbird doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Living Tempest. A creature that touches the Thunderbird or hits it with a melee attack while within 5ft. of it takes 11 (2d10) Lightning damage.
Legendary Resistance (3/Day). If the Thunderbird fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The Thunderbird makes two attacks, one with its Talons and one with its Beak.
Tempest Talons. Melee Weapon Attack: +13 to hit, reach 15ft., one target. Hit: 15 (3d4+8) Lightning damage.
Beak. Melee Weapon Attack: +13 to hit, reach 15ft., one target. Hit: 15 (3d4+8) Lightning damage. On a successful hit the target has to make a Constitution saving throw (DC 19), on a failed save the target is Stunned until the end of their next turn.
Beat Wings (Recharge 6). The Thunderbird beats its wings. Each creature within 30ft. of the Thunderbird has to make a Dexterity saving throw (DC 21). On a failed save they take 36 (8d8) Thunder damage and are knocked Prone. Or a successful save they take half damage but are not knocked Prone.
Flash Eyes (Recharge 6). A flash of lightning shoots out of the Thunderbirds eyes. Each creature within 120ft. of the Thunderbird that it can see has to make a Dexterity saving throw (DC 21). On a failed save a creature takes 27 (5d10) Lightning damage and is Blinded until the end of their next turn.
Legendary Actions
The Thunderbird can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Thundirbird regains spent legendary actions at the start of its turn.
Peck. The Thinderbird makes one beak attack.
Move. The Thunderbird moves up to its speed.
Swoop (Costs 2 Actions). The Thunderbird moves up to its speed and attacks with its Tempest Talons.
Peck. The Thinderbird makes one beak attack.
Move. The Thunderbird moves up to its speed.
Swoop (Costs 2 Actions). The Thunderbird moves up to its speed and attacks with its Tempest Talons.
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