The Conqueror kills Sundara, revealing to the Gods that they too are capable of dying and plunging the world into chaos.
A timeline of events leading to present day in the Northern Provinces.
The War of the Gods tore the planes asunder and caused (most of) the Gods to agree to never again set foot in the mortal realm lest they ever bring such destruction again.
The Conqueror kills Sundara, revealing to the Gods that they too are capable of dying and plunging the world into chaos.
The Gods form factions, with many joining the Conqueror and some remaining loyal to the Shieldmaiden. Those loyal to the Shieldmaiden became known as The Aegis (or the Shields of the Realm) while those who joined the Conqueror became the Arbitri, those who would decide the world's fate.
In a small military settlement high in the mountains of Cavali, the future knight, aasimar and eventual goddess of the Moon, Andrea di Cavali is born. During her early life, she was known to be extremely sickly, with little food available to help the infant grow.
The a number of soldiers within the armies of the Shields of the Realm are 'marked' by Morrow. Veins in their hand turn black and form into the shape of a skull. When these soldiers die on the battlefield, they rise again as undead. The army of the living has to start making decisions on whether or not to cut their army significantly, or risk fighting with marked ones. Notably, Andrea, at this point only a squire, was marked for Undeath.
At the age of 37, Andrea, a knight of the Aegis is selected by Solus to become one of his chosen knights, despite her being Marked for Undeath.
Nocturne disguises herself as a cupbearer in a bid to assassinate Octolan and instead only succeeds in blinding him, losing part of her hand and badly wounding her leg in the process.
Fesus unleashes a cold winter upon all territories controlled by the Aegis, making it even harder for the mortals to produce food, travel and survive. The Long Cold only ended when Fesus was wounded by Solus at the Battle of the Lakes and needed to conserve her power to heal.
During a fight between Solus and Desus an enormous burst of energy caused by blades clashing causes a rift in reality damaging the nearby landscape greatly.
An invasion of the Riverlands of North Mytha by the Arbitri, resulting in the wounding of the Shieldmaiden, the death of several Yan aasimar and the creation of the Unfallen Sands by Solus.
Andrea sacrifices herself to save Solus, who in return makes her into a Goddess, burning away the corruption of her mark and forfeiting dominion over the Moon in the process.
One week after its emergence, the Devourer is sealed in the far corners of reality by the Aegis
The final battle of the War of the Gods, resulting in the Shieldmaiden and Conqueror assimilating to become the Unifier, a being of raw power lacking the complete sentience of either God.
With the Gods planning their departure, the fate of Mortals is now in their own hands
The Gods, having repaired what damage they could fix across the planes, return to Prima and depart into the Divine Realm via Whiterock
Mytha unites under the banner of the Everking, the world is at peace and social improvements vastly improve quality of life. For the first time in a long time, the mortal plane is doing as well as it did during the age of the Gods.
Averna, an Empire to the east of Mytha declares war on Mytha. It is eventually uncovered that much of the Avernan heirarchy were apart of the Undead Court and sought to give power to their God, Morrow.
Fearing how successfully cultists had infiltrated Averna's hierarchy and taken control of an entire country, the Church of Aegis is sanctioned by the United Provinces to create an inquisition into dark magic. The Inquisition would not act on behalf of the Everking, it would run on the word of the Gods and high ranking Prietars/Pretarias.
In the Central Provinces, it was revealed that 3 kings had begun worshipping Avarice, making regular sacrifices to the God in exchange for increased powers. Their plans of domination were put to an end by Dame Andrea, an agent of the Hallowed Inquisition, a Knight Errant, and a ranger from a small town.
The Aberrant War was a conflict in which a seperate mortal plane found a way to travel to Prima, bringing a large invasion force with them. The beings that followed were horrors of magic, creatures stitched together unnaturally with abilities hitherto unseen in Prima. The event resulted in a larger quanity of Source flowing into Prima, changing its fauna and people.
The intial invasion forces were in hindsight, mere scouting parties. The northern kings were able to hold them back at first, but when the armies arrived, the Northern Provinces quickly fell with only select settlements surviving the bloody engagement.
A human Northerner is born as the provinces fall around them. They are raised as a soldier, eventually returning to fight for her homeland.
The Central Provinces fell even quicker than the North. Some fled to the Unfallen Sands, where Queen Lavissa of the Leonin was still holding her ground against the invading forces, but most retreated to the Southern Provinces, where Mytha would make its last stand.
Restructuring and divine intervention prevent extinction for the Mythans. The United Provinces become the Mythan Empire, the Order Unbroken is formed by Dame Andrea and the Church of Aegis, the Rangers are formed.
The Mythan Empire and Order Unbroken fought back the invading forces, reclaiming the Central and Northern Provinces. The victory was in large part attributed to the Empire Rangers, who launched a series of ambushes against key Aberrant strongholds, shutting down production facilities and sealing the Source Tears through which their forces came.
The Drow child of a ranger is born in the middle of an ongoing war, constantly on the move from one military camp to another, eventually settling in Argham
As the Empire returns to reclaim the Northern Provinces, a Goblin child is born in the lower city of Nadova. One of the only safehavens there has been in the North while the war raged on. Food is scarce and survival is gritty, but worthwhile.
As the monastary of Santo Rello is being constructed, a Pretaria of Solus gives birth to her child. The child comes out marked by undeath and is isolated from the world, its purpose yet to be decided.
A Leonin is born in Tir Grasair as his people assist the Empire in reclaiming their land and shutting down remaining invading forces.
For many the war was over, but within the Broken Isles, invading forces still gathered, ready for a second assault on Mytha. A small band of Empire Rangers infiltrated the largest of the military strongholds and successfully sealed the largest of the rifts connecting the invaders' plane to Prima
The Leonin had been promised that they would retain their autonomy after the war, when this was revealed to not be the case, they rose up in rebellion against the Empire. The Captain of the forces dealing with the rebellion became infamous for declawing the children of Leonin who rebelled. The rebellion ended after less than a year, with the Leonin's champion, the grandson of Lavissa the Great being killed in one on one combat with the Captain. The actions were later condemned by the Empire, who dishonerably discharged the Captain.
The Empire has reclaimed much of its territory, the Leonin remain subjugated, the Druids of the Wood are launching constant attacks on civilisation. Fears of a second invasion are still in the public concious, and amidst this growing tension, some turn to darker Gods for reassurance.