BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

The Black Box Medics

Who helps the helping hand?

The Black box Medics are not an organization. They are individuals. Each Medic is a professional in the medical field, and through some twist of fate or unfortunate event, they have sworn to mend the broken and maimed. Many in The Web, especially the Medic's fellow Troubleshooters, have little in the way of income, and a visit to an ER late at night often comes with questions no one wants to answer.

It's easy to pass off some as an attack from a wild animal, but what about gunshot wounds? What about arcane injuries that don't behave as they should? The Medics were a solution to this problem. They are doctors who asked too many questions, and received too many answers. The Candlelight took hold, and they couldn't go back.

Some still practice medicine. Some open their own practice, establishing clinics out where the population is limited. They wait for their next exotic wound to heal. Some are obsessed with this new and dangerous field of medicine. They perform autopsies on far more fascinating specimens, mesmerized by the strange anatomy. It's a well understood fact that many of these men and women are sponsored by the university, and some even join, leaving their practice and their oaths behind.
   

The Medics

The Medics patch up members of The Web when they are injured. They are stationed throughout the world, but are few in numbers and fewer in resources. Often times, when the nearest medic is too far or the wounds are too severe, a hospital is the only option. This leads to many problems with authorities and the risk of spreading Candlelight.

The Medics are masters of their field, each more than capable if they have the proper tools. Most members of The Web prefer being on a Medic's table as opposed to an operation room. Their methods may be crude, their touch less than gentle, but no one can patch you up like a Black Box Medic.

They employ a mix of age-old remedies, modern medicine, and forms of healing they learn during their time in The Web. Perhaps a strange flesh eating fungus is perfect for fighting necrosis, or a brew produced by a nearby cult is ideal for alleviating the flu.
   

Fun Fact: An eye for injury

Medics have innate surgical skill, and learn to identify injuries with a glance alone. The more they encounter the result of the many dangers in The Web, the more they come to understand it on a deeper level.

This is a product of the candlelight they possess. It's not photographic memory, but if they have encountered the same problem once, they will know it if they encounter it again. It's an instinct; a hunch.

This gut feeling will guide their steady hands as they work to mend their patients. They are focused, even with their patient's companions lingering around with frantic cries and constant questions.

Black Box Clinics

The Clinics are vital for many organizations of The Web. The Medic who opens it maintains a night shift, allowing 24 hour service. Clinics are better equipped to handle the issues their patients bring to their doorstep.

The environment is also less prone to infection, as the exposure to often unknown and resilient pathogens can find their way into the civilian population if not kept perfectly sterile.

The facilities are also more agreeable, as finding certain medicines and tools involves little more than a brisk trot to a room down the hall, vs a hospital visit to smuggling supplies.
       

Do No Harm

The Medics offer little in the way of offensive capabilities. They refuse to leash out and attack anyone, and will never refuse a patient requiring their care.

This can make their relationship with other organizations tense at the least, as even the more intelligent creatures found in the darkest places of The Web will find themselves safe on their tables.

The Medics take pride in this fact, as in exchange for their service to what some may call monsters, they receive a keener understanding of the injuries that a creature may cause at a later date.

Remove these ads. Join the Worldbuilders Guild


Cover image: by Adobe stock-Manipulation by Dylonishere

Comments

Please Login in order to comment!
Feb 12, 2020 16:23

Ah! The party needed a healer. I like how going a bit crazy comes with the territory. Now I'm left to wonder at all the cool (and maybe crazy) things a medic could keep in their black box for emergencies.

Feb 12, 2020 18:02 by R. Dylon Elder

Yup! This is very much a healing thing, supporters will like this.   I wanna go into more depth about the stuff they have in the box in another article. Lots of crazy ideas

Powered by World Anvil