The Grail Knights are one of many enigmas in
The Web. These men and women forever wander the earth in hopes of fulfilling a promise, the details of which they can't remember. A select few among them believe themselves to be Knights of the Round Table and recall memories of the past that they shouldnt have.
These original Grail Knights are believed to be where this lifestyle originated. The Grail Knights are not an organization so much as practitioners of a profession. There is little to no hierarchy in their ranks. Grail Knights have been known to take on squires and pages to assist them in their eternal quest, but once made a knight, all are equal.
What is most fascinating is their weapon of choice. Rarely will you see a knight with a gun, opting for the more honorable sword. These swords are no ordinary weapons. They are powerful artifacts, the details lost to time or kept secret by The Knights. They are bound to their blade, and their blade to them, but none have revealed why or how this id done.
Knights of the Round
Those classified as Grail Knights must meet a certain set of criteria.
- They must be quasi-immortal, the details on how they achieve this quasi immortality is irrelevant, but there does seem to be a method the Grail Knights use for Squires that become knights.
- Regardless of the weapons they choose to carry, one must be the previously mentioned sword. No other being in the world of the web has ever possessed one of these weapons.
- They must have training as a squire to another Grail Knight. The training can last as long as a few weeks to months to years depending on the skill level of the individual.
Pages and Squires
The only individuals who are allowed to become squires without first being pages are those who have an acceptable amount of martial prowess before their official training. It isn't clear why the knights believe they need attendants, nor why they insist on training them in the sword when modern weapons are far more effective. Most of the time, one must begin as a page. Pages are taught how to fight with a sword, as well as the individual chivalric values the particular knight that is training them holds to. When they can spar with their mentor without making too many mistakes, they will officially be recognized as a squire.
A squire is much more important than a page. Squires not only bear the sword of their mentor, but also actively fight alongside them in battle with one of their own. Under the protective eye of their mentor, they gain hands-on experience. When this stage of training ends depends on the knight and the squire. Some won't become a knight until their mentor is killed, others become a Grail Knight when their mentor feels they are ready.
So according to the author's notes, you won't reveal whether any of my theories are correct; That won't stop me from theorizing, however. The bit about immortal decay, and the bit about the duality of 'real knights' and 'pretenders' being not quite true makes me think that the original knights live on in the new ones... not just metaphorically but quite literally. This may be supported by the fact that squires instinctively take upon themselves the quest to return to the isle of Avalon when their master dies; It could be the spirit of their master, or at least the spirit that was inhabiting their master, is asking them to return their sword. That way nobody is truly a 'pretender', only the souls of true knights living on in new forms. It also explains the early onset of immortal decay because centuries of old memories are now living in a newly immortal body. So, one knight gets a squire, dies, and so the squire takes up the quest and becomes a knight. Then that knight gets a sword, gets a squire, and dies. does the second squire now have to bring both of their swords to Avalon? Are there some knights walking around with backpacks full of sword shards from generations and generations of knights before them, all trying to find this ludicrously hard to find island? I'm wondering what magical properties the swords have besides shattering when their owner dies. Being bulletproof would be a great start. Magic Zelda-style sword beams would be nice too, but that might be getting into prestige territory. RPG balance-wise, because these guys are using swords their offensive power probably wouldn't be that great, but being immortal, (or at least sturdy) they would make GREAT damage-soakers, which I love. I might wanna try a grail knight with a grenade belt, though. A riot shield wouldn't be bad, either. On the other hand, a knight with a particularly medieval flair would be cool too. I'm thinking a crossbow would be a nice addition to the tool-belt, especially when facing evasive ranged foes, and armor is something everyone in the web needs. Another theory; much of the quirks of Grail knights could be chalked up to the gift of tall tales; tapping into the legend of a centuries-old immortal order of knights could have its drawbacks in the form of immortal decay...
Ooooo so I can't say if anything is right or wrong, but I will say some is pretty darn close. I will say that no one ever carries more than one share, and some do spend years trying to find the island. The swords have many special properties lol I love the riot shield idea. The idea is to have them as bullet sponges, like a siege tower. Ok from a distance, but don't let it get close. They could carry any weapon they choose, but the sword is primary. I love that you connect it to the gift of tall tales. Can't say if its connected though ;) I love the theories! Can't wait to finish this! Thanks once again.