Dreams Branch
Those who pull on this branch seek to influence the hopes and fears of others as well as mastering the Astral Plane. It allows someone to practice lucid dreaming, enter the dreamscapes of those asleep, and subtly influence their hopes and concepts of self.
Rituals that guide the branch often use runes, chimes and dream-catchers, idols and figurines, or talismans. Some learn to bring these component to the astral plane while others let them bring their effects through the performer's sleeping body.
Some possible uses
- Escape one's own dream.
- Enter, view, or affect someone else's dream
- Understand someone's hopes.
- Give or take away hope.
- Control the landscape, objects, and entities of the Astral Plane.
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