Hydra
Adamant Queen of Aspída
Commander Aellai Théos Kidemónas (a.k.a. Hydra)
Hydra is an incredibly strong willed individual, leading with an iron fist and organized and pragmatic to a fault. Being raised in Nourítíaní, she grew to harbor the traits common to many of the urbanites raised in the same bustling and unpredictable environment– resilience, courage, street knowhow, and an inevitable fighting spirit. She is known for her cold attitude towards everyone and every job she is offered, making hard decisions without flinching and not softening to anyone's demands or pleas. Some call her merciless, where those under her would correct the statement, saying that she is only merciless to those who don't deserve mercy, and everyone she doesn't acknowledge, every other person in the world, is being shown mercy.
Hydra does not talk about her childhood, and rarely she will mention anything about how she came to power in the organization, just that she recreated it from an unruly, unproductive mafia to a well functioning, order maintaining machine. She is a moderate-level battlemaster fighter, seemingly from the earlier parts of her life, and a high level conquest paladin. The God she is attributed to is Helm, the great guard– a very old deity without many modern followers, especially in Kankou.
Physical Description
General Physical Condition
Body Features
Facial Features
Identifying Characteristics
• Angular features
• Light Wintery Color Scheme (light grey eyes, pale skin, platinum hair).
• Typically Halfplate Armor; uniform and adorned with badges and symbols of rank and achievement.
Mental characteristics
Personal history
Everyone living within the city state was shocked and devastated that night. The city had been previously breezy, cool for the night, with it's typical rolling fog seeping between the closely-packed buildings. A few hours past midnight that coolness was chipped away until the citizens en mass woke to a massive fire, one that was attributed to ships of the Royal Marines hurling cannonballs and flaming projectiles into buildings, homes, and piers on each individual island and peninsula. Unlike a street fight or battle, this was something Hydra could not properly counter. She could sail, and she had many under her control who could sail, but it was too late to prevent the damage done and she didn't have the resources to go against the full power of the Royal Marines at the last moment.
The Aspída Lodge spent the rest of the night and into the day putting out fires– fires that spread with ease even through the fog due to the urban buildings being close together, crowded, and for the most part cheap in material. When each one was assigned a group of members of the Lodge to help, Hydra and her outcast trio marched directly to the governmental estate of Nourítíaní and struck down every person not allowing her passage until getting to the Duke, who spoke with her under the fear of her blade at his throat, and her companions blocking the door and his movement. She realized, even through her anger, that completely overtaking the government wasn't something she could currently achieve. As such, they agreed through many threats and argumentation that the government will not interfere with the Aspída Lodge's activities as a protectorate both against urban crime and corruption, as long as they do not continue with the city's era of massacres. A doctrine was signed, and though Hydra was not, and to this day is not satisfied with the tragedy of the night, she came to the conclusion that she must build up the Lodge in order to get any further in preserving justice.
Employment
Morality & Philosophy
- We are the strong and we must defend the weak and innocent.
- Be vigilant. Stand, wait,and watch carefully.
- Anticipate attacks and be ready. Know your foes.
- Care for your weapons so they may perform their duties when called upon.
- Strength is not something you are born with, it is something you earn when living through hardship and it is something you earn upon putting in effort, blood, sweat, and tears.
- Any type of prejudice on the battlefield can only lead to weakness and an increase in casualties.
- Demonstrate excellence and purity of loyalty in your role as a guardian and protector.
- Letting your mourning for the dead get in the way of what you do is pointless. We fight to keep them alive, that is all.
- Survival of the Fittest.
- If a government or nobility is apathetic and unjust it deserves any injury coming to it, including violent revolt of the people or breaking it's laws to create better order and justice.
- All fears are rooted in the fear of death, loss, or pain. Once you come to terms with all of those things being inevitable no matter how cautious you are, fear becomes obsolete, and your life becomes your own.
Personality Characteristics
Motivation
Social
Religious Views
Social Aptitude
Speech
Relationships
History
She hired Merkoutío off the street after seeing how he fights and as such knows him personally, though they don’t talk often due to the nature of their jobs; Ziko constantly moving and Hydra's rank being a very busy and prestigious one. He sees her as his Commander, but also as a trusted source of wisdom. She likes him quite a bit, as he's one of the more personable Lance Knights (as they can tend to be either overly prideful or more often then that, suck up to her) along with Malacai and one or two others out of the 13. She considers him a promising and resilient young man, capable of becoming a powerful leader if he manages to stay sane and out of trouble long enough to get to that point– though she values his bravery and lack of fear highly, she also sees that he is quite reckless and can be driven by passion and emotion at times overcoming his natural analytical mind. This bond was formed in Merkoutío's promotion to the rank of Lance Knight from Privateer, in which he and Malacai nearly died during a raid in the Ybelan city of Vejanacci, and she feared for their wellbeing after hearing that it resulted in a massive explosion, a fire on the top floor where they were, and the both of them ending up unconscious in a burning building. Upon seeing their safe return she broke her typical demeanor and admitted to caring for them both deeply. She tries to be professional as possible and moments like this are very rare due to her professional nature and keeping up appearances, but this moment is why Ziko sees her as much more human than most of those who know of her.
Nicknames & Petnames
• Merkoutío is one of the few Lodge members who she has told her true first name, Aellai. He will not call her this unless given express permission or being deathly serious about something.
• Knowing Ziko is a false first name that Merkoutío gave himself upon not knowing his actual name, Hydra will sometimes call him Arés instead. There is not really a reason for this, mainly she just doesn't think his self-given name suits him and that this one is more fitting. That being said, she isn't aware Ares is his legitimate middle name and upon learning this she may attribute it to intervention by the divine.
Relationship Reasoning
Merkoutío is a subordinate under Hydra's command, and as such they need to maintain some connection in order for the career to function. They also maintain connection because they are strange, yet definite friends.
Commonalities & Shared Interests
Commonalities | Shared Interests |
---|---|
Career-Level Aspída Lodge Officers | Sparring/An Honorable Fight |
Born/Raised in Kankou | Hunting |
Strong, Vicious Fighters | Sailing |
Started Martial Training via Street Fights | Mythos |
Strong Willed Leaders/Protectors | Good Ol Fashioned Arm Wrestling Matches |
Rebellious Souls Untrusting of Any Form of Government | Athletic Competition |
Shared Acquaintances
Malacai Lykaios
Legal Status
Colleagues
Shared Acquaintances
- Lance Knight Mercutio "Ziko" Makari
- Lance Knight Milos "Cy" Cyprian Orion
- Lieutenant Syri'lai "Syri" Lunea Nox
Legal Status
Colleagues
• Διοικητής Ύδρα του Προτεκτοράτου Aσπίδα
• Ύδρα
- Common (Fluent)
- Kréolos (Fluent)
- Infernal (Fluent)
- Undercommon (Conversational, Nearly Fluent)
- Celestial (Reading)
- Thieve's Cant (Fluent)
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