Usually, when consulting cryptozoology books in magic libraries, metamorphs appear just alongside to Fate. However, they actually represent the magical counterpart to the People From the Spirit. In fact, their "lyrical name" is People from the Matter, as they derive from the influence of Rijk, the Iron Moon, instead of the influence of Ura, the Silver Moon, which rules over Fate. In ancient times, when oracles still existed, Fate coexisted with humans, and other type of magical creatures lived with humans as well. Those creatures, known by scholars of today as "antediluvians", were all kind of monsters, able to change shape and affect matter in supernatural ways. Dragons, phoenixes, unicorns, worgs... The list of antediluvian creatures is long. But, just in the same unknown cataclysm that caused the Fate to banish into the Spirit, antediluvians became also extinct. However, their shapeshifting abilities and their magic were passed from them to humans: even today, there are people in Urd that are born with traits that mark them as direct descendants from antediluvians, who mated in the past with humans using their metamorphing abilities. This people, marked by their antediluvian heritage, are the metamorphs, and they have many tribes in Urd. Metamorphism can be considered just another way of doing magic in Urd, just as Fate communion. Metamorphs are born one between ten thousands, in those moments when the antediluvian heritage manifests in a lineage with ties to those creatures. This "genetical" manifestation doesn't follow any logical rule: one metamorph may remember his father and his grandfather being metamorphs, while others have no idea they had metamorph ancestors until they started to manifest shapeshifting abilities. This is why it's really difficult to track down metamorph lineages, since their metamorphing abilities can manifest in individuals separated by great generational gaps. Antediluvians were affected by Rijk, the Red Moon, just as Ura, the Silver Moon, affects Fate. Thus, Rijk phases affect metamorphs: their magic is completely bounded to the shape of the Iron Moon in the nightsky. In the nights when Rijk is in dark phase, metamorphs lose all of their magic, and behave like normal humans. Conversely, in those nights when Rijk is in full phase, metamorphs can't control themselves, and their bodies became stuck in their antediluvian form, making them unable to act like a rational creatures. That's why metamorph magic is forbidden in Artamea: metamorphs are chaotic and hard to control by magical rules. Thus, they are persecuted inside the Magic Shield borders by the Purple Night School. Outside the Magic Shield, on the other hand, metamorphs are quite common: in Mogay can be considered the only known practitioners of magic, and they have formed magic schools just as Artameic mages do. Metamorphs have three forms: human, theriomorphic and antediluvian. In human form they can't be discerned from normal humans: they don't show any trace of being magical creatures. In theriomorphic form, however, they can voluntarily manifest features of their antediluvian lineage: cat eyes, brilliant fur, shiny scales, fearsome teeth, steel-like claws, magic... In antediluvian form, they are completely transmogrified into their monstrous ancestors. For instance, an lycanthrope metamorph looks human when Rijk is new moon, while other nights can show lupine features of its worgen lineage. But when Rijk is in full moon, it can only show its antediluvian form: a giant wolf. It should be noted that all metamorphs are weak to silver, just as Fate are weak to iron. Hitting or killing a metamorph without using silver in the process will only result of the metamorph regenerating itself. Some of them can even come back from death, like werephoenixes and werewolves.
SOME METAMORPH LINEAGES KNOWN
- Werebulls (known as minotaurs): descendants from lammasu, giant flying bulls from the Brakadda Desert region.
- Werecats (known as nekomata in Nampan): descendants from giant cats with two tails. Some werecats have been also reported in Jinguraa.
- Weredragons: descendants from dragons. There were different lineages of weredragons, including flying weredragons (drake lineage), desert weredragons (zahhak lineage), ice weredragons (lindwurm lineage), metallic weredragons (sirrush lineage), water weredragons (ninki-nanka lineage), storm weredragons (qing-long-ren or azure dragon people in Mogay, seiryu-bito in Nampan) and earth weredragons (huang-long-ren or gold dragon people in Mogay, koryu-bito in Nampan).
- Werefoxes (known as kitsune-bito in Nampan): descendants from kyuubi, multi-tailed wolves.
- Werehyenas (known as bouda in Oluma and as nkishi in Tzifi): descendants from crocottas, half-wolf, half-lion monsters.
- Werelions (known as kimpurusha in Asurhya): supposedly descendants from pixiu, winged giant lions, or mogayan chimeras. Some werelions have been also reported in Jinguraa.
- Werephoenixes (known as vermillion bird people or zhu-que-ren in Mogay, and suzaku-bito in Nampan): descendants from phoenixes.
- Wereracoons (known as tanuki in Nampan): descendants from giant racoons from Nampan and the Darklands.
- Weresnakes (known as naga in Asurhya and Avuthara): descendants from ananta, giant, multiheaded snakes, known as orochi in Nampan.
- Weretigers (known as rakhshasha in Andra and Asurhya): descendants from giant tigers of old. Some white weretigers are known in the Hing Region of Mogay, known as bai-hu-ren or white tiger people in their language. They're known as byakko-bito in Nampan language.
- Wereturtles (known as xuan-wu-ren in Mogay, and genbu-bito in Nampan): descendants from giant sea turtles.
- Wereweasels (known as kamaitachi in Nampan and qiong-qi in Mogay): descedants from magical weasels related to air magic.
- Werewolves (known as lycanthropes): descendants from worgs, giant wolves.