Fire Genasi:
Darkvision – You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your ties to the Elemental Plane of Fire make your darkvision unusual: everything you see in darkness is in a shade of red.
Fire Resistance – You have resistance to fire damage.
Reach to the Blaze. You know the produce flame cantrip. Once you reach 3rd level, you can cast the burning hands spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.
Seal of Fire – You increase your walking speed by 30. If you should deal fire damage, the damage is increased by 2, this applies only once per source.
Languages. You can speak, read, and write Common and Ignan
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Fountain of youth:
-5 max hp
Astral Genasi BA +2d6 damage 1 min 1/long rest
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Daborak / Plains runner
+1 Str/ Athletics Your walking speed increases by 5 feet. You gain proficiency in the Acrobatics skill, and with Cobbler's Tools.
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Mages Guild
Attribute Cap Increase - +2 Intelligence
Tool Proficiencies- Calligraphy
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Wizard
Arcane Recovery 1
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Monk
Unarmored Defense,
Martial Arts 1d4
Ki 4
Unarmored movement +10
Deflect missiles d10+5
Elemental Attunement
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You can use your action to briefly control elemental forces within 30 feet of you, causing one of the following effects of your choice:
• Create a harmless, instantaneous sensory effect related to air, earth, fire, or water such as a shower of sparks, a puff of wind, a spray of light mist, or a gentle rumbling of stone.
• Instantaneously light or snuff out a candle, a torch, or a small campfire.
• Chill or warm up to 1 pound of nonliving material for up to 1 hour.
• Cause earth, fire, water, or mist that can fit within a 1-foot cube to shape itself into a crude form you designate for 1 minute.
Fangs of the Fire Snake
Asi: blue mage teleport feat!
Slowfall -20 fall damage
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Travel Cleric
Travler's Grace
You gain a +10 to your base movement speed.
Swift Shape (2)
You may dash or disengage as a bonus action a number of times per day equal to your Wisdom modifier. You regain all uses of this ability when you finish a long rest.
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MV gain-
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1 dsangir donation
2 fountain of youth
1 mages guild attack
1 watch wall attack
4 desert glass mission (Cerf)
2 BC nightmares
1 dsangir donation
1 collector attack
1 proving grounds attack
1 Secure the horn
1 The Hammer Falls
1 relief 3/2
Personal Research 6/30
Class/Racial Features & Traits
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