Clockworks City Settlement in Wanted Hero | World Anvil

Clockworks City

The Greatest City Ever Created


While the world spins and nature rolls seasons in and out, nations plot against nations. This planet has vast lands, abundant resources and enough for all and to spare, yet wars continued to rage. Vallen against Human, Kutollum against Therrin, Tauku against Evolu...and caught up in their conflicts, few noticed the pitter-patter of tiny feet.   Tiny feet who fled abuse and death, only to cast themselves upon the ocean, embracing a watery grave.   Yet natural ingenuity prevailed, and if necessity is the mother of invention, she left these children at the breast for centuries.   Marooned upon an uncharted island, the Gentre quarantined themselves, quietly learning, honing skills and utilizing available resources in ways never seen since the Creation. Hundreds became thousands and thousands grew to millions, developing technology to rival the fastest horse and deadliest trebuchet.

Industry & Trade

Trade is strictly forbidden outside city limits, with the exception of general knowledge (see: FAF) and punishable by life imprisonment or death.   Before the Gate War Clockworks knew open trade of resources with other races, but never shared their technology. Besides the fact that gnome advancements are openly referred to as 'dark magic' and considered taboo by non-gnomes, there are two dominant reasons for withholding knowledge from others:   REASON #1: Prevailing religious belief says that any gnome who shares technological advances with other races of their own free will and choice, would lose their immortal soul. Considering that the ultimate desire of every gnome is to take their place as a vital part within the great machine of life and under TGII's direct care, few gnomes would consider betraying their kind, and;   REASON #2: The rest of the world didn't give a damn about Gentre when we had nothing, so why should gnomes give a rats nut if other races want what they have now? Gentre have the overall advantage in all facets of technology, save magic. Gnomes have no desire to lose that ground.

Infrastructure

Clockworks City is a fully-functional and thriving metropolis, touting advanced technology through the encouragement of its citizens.

Guilds and Factions

The entire population of Gentre can and is divided into three main factions:
  • Government
  • Religious
  • Labor (commonly referred to as 'citizens')
 

Government Faction

The ruling class of the population.--this includes the current President, Advisors, Military, the extreme wealthy and the following guilds:
  • Lawyers
  • Leaders
  • Military
  • Tax Collection
  • Media
  • Entertainment
  • Medicine
  • Philosophers
 

Religious Faction

All those who tend to the religious needs and service of the people, and who minister through the Temple of TGII. These include:
  • Preachers
  • Teachers (holy)
  • Record Keepers
  • Artisans
 

Labor Faction:

98% of society falls under this category, which also includes any who do not meet the above classification (or fall out of favor with those who do). These include, but are not exclusive to:
  • Teachers
  • Craftsman
  • Maintinence
  • Mechanics
  • Architects
  • Engineers
  • Construction
  • Manufacturing
Type
Metropolis
Population
1500000000+
Characters in Location

Gnome Guilds

Accountant
Actor
Actuary
Administrative Assistant
Agriculturist
Air Traffic Controller
Anesthesiologist
Animal Trainer
Arborist
Architect
Armed Forces Servicemember
Artist
Assistant
Astronomer
Athlete
Attendant
Audiologist
Author
Bartender
Beautician
Biologist
Botanist
Bouncer
Business Owner
Cafeteria Worker
Carpenter
Certified Nurse Midwife
Certified Nursing Assistant
Chef
Chemist
Chief Executive Officer
Chief Financial Officer
Child Care Provider
Chiropractor
Civil Engineer
Clergy
Clerk
Coach
Commissioner
Construction Worker
Consultant
Cosmetologist
Counselor
Court Reporter
Deejay
Dental Hygienist
Dentist
Designer
Dietician
Director
Doctor
Driver
Ecologist
Economist
Editor
Educator
Electrical Worker
Emergency Medical Technician
Engineer
Esthetician
...and the list goes on...
See the full list here:
Farmer, Financial Advisor, Firefighter, Florist, Geologist, Graphic Designer, Guidance Counselor, Gynecologist, Hairdresser, Horticulturist, Human Resources, Immunologist, Insurance Agent, Interpreter, Investor, IT Professional, Janitor, Jeweler, Journalist, Judge, Lawyer, Librarian, Maintenance Worker, Makeup Artist, Manager, Marketing, Massage Therapist, Mathematician, Medical Assistant, Meteorologist, Mortician, Musician, Nail Technician, Nanny, Nurse, Obstetrician, Occupational Therapist, Optometrist, Paleontologist, Paralegal, Park Ranger, Pastor, Pathologist, Pediatrician, Personal Assistant, Personal Trainer, Pharmacist, Photographer, Physical Therapist, Physician, Physician’s Assistant, Physicist, Pilot, Police Officer, Politician, Postal Worker, President, Priest, Principal, Producer, Professor, Programmer, Proofreader, Proprietor, Psychiatric Nurse, Psychiatrist, Psychologist, Radiologist, Realtor, Repair Worker, Reporter, Retail Worker, Salesperson, Scientist, Secretary, Server, Singer, Small-Business Owner, Social Worker, Sociologist, Speech Therapist, Spy, Statistician, Stenographer, Surgeon, Surveyor, Tailor, Teacher, Technical Writer, Technician, Therapist, Tour Guide, Trainer, Translator, Travel Agent, Truck Driver, Underwriter, Veterinarian, Videographer, Virologist, Waitstaff, Web Designer, Writer, Zookeeper, Zoologist

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