Downtime
Downtime between sessions is usually left for player bookkeeping and maintenance activities like cleaning up the character sheet: reorganizing newly acquired loot in the Possessions table, switching equipment in and out of Inventory, and - when the opportunitie arises - leveling up. Shopping for new equipment is another popular activity. In Laurels & Loot, though, Downtime is also a time for character development. Training for new specialties and even earning a little extra cash using those specialties - and gaining experience points for doing so - are also possible.
If the realities of scheduling your game sessions make it impossible to end a session in a Safe Environment, this approach doesn't work. It is not practical to presume that a party of adventurers will hole up in a dungeon room for a week or two, consuming rations and not attracting the attention of any dungeon denizens, just because a game session had to end before the party could get home. In these cases, it is recommended that passage of game time simply freezes - or is at least limited to a very brief rest period. If your gaming group is so inclined, that rest period could include conversations and other minor game activity adjudicated via some form of social media (emails, message apps, etc.)
Passage of Time
In general, it is highly desirable to consider that the passage of time in-game during downtime is equal to the passage of time in our world between gameplay sessions. If your gaming group meets once per week, then the downtime between sessions encompasses a week of time passing in the game world. This presumes, though, that characters will spend downtime in a Safe Environment.If the realities of scheduling your game sessions make it impossible to end a session in a Safe Environment, this approach doesn't work. It is not practical to presume that a party of adventurers will hole up in a dungeon room for a week or two, consuming rations and not attracting the attention of any dungeon denizens, just because a game session had to end before the party could get home. In these cases, it is recommended that passage of game time simply freezes - or is at least limited to a very brief rest period. If your gaming group is so inclined, that rest period could include conversations and other minor game activity adjudicated via some form of social media (emails, message apps, etc.)
Training and Acquiring New Specialties
Earning Additional Coin
Leveling Up
Going Shopping
Regional maps prepared using Inkarnate
Battle maps prepared using DungeonFog
(with many map assets courtesy of Caeora)
Artwork designated as being from Pixabay is governed by
Pixabay License
copyright© 2020, 2021, 2022, 2023, 2024 Robert O'Brien
Game Rules described herein are governed by
Open Game License version 1.0a
Descriptions of the World of Cartyrion, including, but not limited to its cosmology, deities, geography, political structures, religious sects, regional names, villages, towns, cities, and characters, are governed by Non-Commercial, Share-alike Creative Commonse License
Battle maps prepared using DungeonFog
(with many map assets courtesy of Caeora)
Artwork designated as being from Pixabay is governed by
Pixabay License
copyright© 2020, 2021, 2022, 2023, 2024 Robert O'Brien
Game Rules described herein are governed by
Open Game License version 1.0a
Descriptions of the World of Cartyrion, including, but not limited to its cosmology, deities, geography, political structures, religious sects, regional names, villages, towns, cities, and characters, are governed by Non-Commercial, Share-alike Creative Commonse License
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