Gearing Up
There is no concept of "Character Class" in the Laurels & Loot system; a character's abilities are defined partly by their Acquired Specialties, but mostly by the equipment they carry on an adventure. Over time, a single character may amass possessions that allow them to function as melee fighters, skilled archers, stealthy burglars, and wielders of powerful magic. But they probably won't be able to carry all that equipment with them on every adventure they embark upon. In Laurels & Loot, the gear in the inventory determines a character's abilities during any gaming session.
The equipment carried by an adventurer can be separated into three categories:Armor and Shields
Weapons
Other Gear
The equipment carried by an adventurer can be separated into three categories:
Regional maps prepared using Inkarnate
Battle maps prepared using DungeonFog
(with many map assets courtesy of Caeora)
Artwork designated as being from Pixabay is governed by
Pixabay License
copyright© 2020, 2021, 2022, 2023, 2024 Robert O'Brien
Game Rules described herein are governed by
Open Game License version 1.0a
Descriptions of the World of Cartyrion, including, but not limited to its cosmology, deities, geography, political structures, religious sects, regional names, villages, towns, cities, and characters, are governed by Non-Commercial, Share-alike Creative Commonse License
Battle maps prepared using DungeonFog
(with many map assets courtesy of Caeora)
Artwork designated as being from Pixabay is governed by
Pixabay License
copyright© 2020, 2021, 2022, 2023, 2024 Robert O'Brien
Game Rules described herein are governed by
Open Game License version 1.0a
Descriptions of the World of Cartyrion, including, but not limited to its cosmology, deities, geography, political structures, religious sects, regional names, villages, towns, cities, and characters, are governed by Non-Commercial, Share-alike Creative Commonse License
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