The Sa'Avi Species in Saleh'Alire | World Anvil

The Sa'Avi

The Great Mystery

Saleh'Alire » Sophonts Ancient Cultures

 
After returning to Eris'ka I was filled with restless energy... I knew I'd only just barley scratched the surface of the ruins; that even more spectacular treasures were out there just waiting to be found. I was eager to be off again and decided to return to the Southern Isles Immediately.
— From the Journals of Dinead e'Allire, Expedition Master

Though it's unclear if they were native to the Material Plane or came from elsewhere, the most recent of the ancient discoveries are the Sa'avi- perhaps the most advanced civilizaton as of yet discovered in Saleh'Alire.   They built towering spires and gleaming cities fueled by incredibly advanced Arcane technology- the likes of which remain unrivaled by anyone as of yet (Even the yhe Nom'Yth, and their Elven descendants). They also made great strides in magical experimentation- most notably the magical genetic experimentations that produced the Khenra, Tabaxi, Dovakor, and other Beast Races ... But despite their unfathomably advanced nature, they appear to have remained strictly isolated to the continent of Tolara- showing little interest in branching out or expanding their territory. As a result, their ruins are rather rare to encounter, though several have been discovered across the continent.   The Sa'avi eventually met a grim end at the hands of the very technology for which they are so well known today; the entire race was lost during an event known only as The Cataclysm around the year 3319. The exact specifics of the event still remain a mystery to Tolaran Archivists. But what is known, is that the event was related to a power source favored by the Sa'avi, and led not only to their disappearance ... But to the desolation of a large part of the southern portion of the continent and the destruction of the entire Weave itself.
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It took centuries for the Weave to recover enough after The Cataclysm for magic to return to the Universe again- causing an intellectual and magical dark age from which the Universe is still recoverning to this day. But the continent of Tolara itself, specifically the area now known as the Shards, may never recover.


Cover image: Reaching Hand by Min An

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I absolutely love getting feedback on my setting and its worldbuilding. I love it even more when people poke and prod at it, and ask questions about the things I've built within it. I want both. I actively encourage both. And it makes me incredibly giddy whenever I get either. However, there's a time and a place for critique in particular- mostly when I've actually asked for it (which usually happens in World Anvil's discord server). And when I do ask for critique, there are two major things I politely request that you do not include in your commentary:   ➤ The first is any sort of critique on the way I've chosen to organize or format something; Saleh'Alire is not a narrative world written for reader enjoyment... It's is a living campaign setting for Dungeons and Dragons. To that end, it's written and organized for my players and I, specifically for ease of use during gameplay- and our organization needs are sometimes very different than others'. They are especially different, often-times, from how things "should be organized" for reader enjoyment.   ➤ Secondly, is any critique about sentence phrasing and structure, word choice, and so on; unless you've specifically found a typo, or you know for a provable fact I've blatantly misused a word, or something is legitimately unclear explicitly because I've worded it too strangely? Then respectfully: Don't comment on it; as a native English speaker of the SAE dialect, language critique in particular will almost always be unwelcome unless it's absolutely necessary. This is especially true if English is not you first language to begin with. My native dialect is criticized enough as it is for being "wrong", even by fellow native English speakers ... I really don't want to deal with the additional linguistic elitism of "formal English" from Second-Language speakers (no offense intended).   That being said: If you want to ask questions, speculate, or just ramble? Go for it! I love talking about my setting and I'm always happy to answer any questions you have, or entertain any thoughts about it. Praise, of course, is always welcome too (even if it's just a casual "this is great", it still means a lot to authors)- and if you love it, please don't forget to actually show that love by liking it and sharing it around. Because I genuinely do enjoy watching people explore and interact with my setting, and ask questions about it, and I'd definitely love to hear from you... Just be respectful about it, yeah?


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